How to nerf Caitlyn

Busty Demoness··3 votes·282 views

Traps:

  • Must be channeled for 1 seconds, trap is placed at the start of the cast and set at the end of the cast.
  • cast range halved

Now she needs to commit to closing off a lane with 5 traps instead of setting them all in half the time with no delay between setting them.

27 Comments

oSEXYPLATYPUSo3 votes

her traps have a arm time of 1.1 sec

she cant place 5 traps if she hasnt maxed W

they cost mana to set

she is 14th worst adc currently

she dont need any nerfs

Busty Demoness1 votes

Implying they are not at all frustrating when...

  1. Her support CC's you
  2. She places a trap under you
  3. She autos you while the trap arms
  4. The trap goes off before you can escape due to the support's CC
  5. She uses an empowered auto

All simply because the support CC'd you.

This at least requires a trade off for using traps offensively when they're thematically a defensive mechanic.

oSEXYPLATYPUSo1 votes

ok so her support is super extended ?

they arent a defensive mechanic its a zone/siege mechanic

Busty Demoness1 votes

Zoning = increasing safety for yourself = defensive

oSEXYPLATYPUSo1 votes

you said it is just a defensive ... zoning can be used OFFENSIVELY TOO

when you are getting zoned out from CS and EXPERIENCE

Busty Demoness1 votes

So why should she be allowed to READILY zone you from XP and CS?

Reduce the safety of the zoning is all I'm doing. She still keeps the rest of her zoning power simply from having them set on the field, which this doesn't really affect.

oSEXYPLATYPUSo1 votes

its part of the lane bullying its what she is suppose to do

just the same if you get an advantage in a lane and you freeze the lane and zone the enemy from cs/experience its a tactic used to snowball your advantage regardless of the champ

cait just has her traps that help her do this

Busty Demoness1 votes

So why should hers be readily available? Why not give a window for punishment?

The majority of the zoning power comes from the traps being on the ground. How does changing the cast reduce this power at all?

Why should she be allowed to throw them out at such a long range in the first place?

You're basically justifying a super bully by saying "it's her nature" and saying that offering a window to punish her is a bad thing.

If you cannot explain why the cast change would destroy her ability to zone, then you're no better than a bronze player who downvotes simply because he doesn't like a change to dial back some power.

SnakDatSmilesBak1 votes

Problem is that your nerf completely guts the ability in any scenario except where she's got the jump and plenty of time to set up. Using traps in the heat of battle is just never going to happen when you suppress yourself for a second.

Busty Demoness1 votes

I'm simply giving it a focus on defensive use rather than making it something she can just throw down once she gets any leverage.

SnakDatSmilesBak1 votes

I get that but even defensively this is such a shitty ability. Like imagine running from a riven. No cait is going to stop for a second to put down a trap so riven can walk around it in half a second. See what I'm saying?

Busty Demoness1 votes

The point is to make her set them ahead of time, not simply spam them whenever it's convenient.

She still gets HUGE zoning power simply from leaving them set.

Why should she have such readily available zoning power?

SnakDatSmilesBak1 votes

Because it is built into her gameplay. Because she is balanced around it. I'd argue that isn't the whole point, and instead riot intends to keep the traps as flexible as they are.

Busty Demoness1 votes

That's not really an argument as to WHY it's too strong of a nerf.

Just citing "muh identity" is not an excuse for a skill to be problematic, without windows for interaction or without the ability to punish for poor usage.

SnakDatSmilesBak1 votes

Isn't her e the net?

oSEXYPLATYPUSo1 votes

w and e next to each other on key board maybe it was a fat finger typo

SnakDatSmilesBak1 votes

lol maybe

SnakDatSmilesBak2 votes

Sorry man this is way too much of a nerf imo.

Busty Demoness1 votes

How so?

You're claiming that a cast time and range reduction are going to cripple the core mechanic of the skill.

SnakDatSmilesBak2 votes

yes

Busty Demoness1 votes

In other words, you're are downvoting simply because you don't like the change and actually can't argue for why it would be too strong a nerf.

Eternal Torment1 votes

dude, she is amongs the lowest winrate adc right now since her synergy with runaans got removed, her traps are totally fine as they are now because using them takes a jack amount of Skill even if someone is CC'd and in most cases you only get to trap a Person once during a fight mainly because of the 2 second immunity to her traps after someone walked in on one.

SnakDatSmilesBak1 votes

I wouldn't say totally fine. I still think they should be visible through towers so cait can't hide traps behind them. Only makes sense that your character would easily be able to see it.

Eternal Torment1 votes

maybe. The one Thing i would nerf about her traps is that just like azirs soldiers they have a shortened duration under enemy Towers. that is the one and only Thing that really makes them broken inlane, the sieging potential which riot has made clear they don't wanna see.

SnakDatSmilesBak1 votes

I can agree with this or the visibility change. Basically I think cait has a little too much siege potential, either change will help with that. Both would be too much of a nerf though.

Eternal Torment1 votes

yeah, one change would be enough. thought the runaans nerf did hit her hard already, the issue wasnt with her headshots from the passive it was how oppressive she is. i agree with you, one change, not both. but then theres the issue with choosing which one

Cocho1 votes

Alot of cait's damage is by proccing traps in a teamfight. You wouldn't be able to place traps in any fight, because you wouldn't be able to auto for 1 second while placing it. Placing it down wouldn't be worth the time in that case. You also wouldn't want to get in range to place down a good trap.

1 second is also pretty long for a cast time, she would easily get CC'd and killled in lane if she tries to throw one down. I would just flash on her instantly as something like Thresh Blitzcrank Brand Zilean Zyra

Traps get reduced to just placing them down for objective control, she loses a core part of her kit.

Caitlyn is great at seiging and defending turrets becaue of her traps, this gets weakened alot by lowering the range and making her unable to move. You just wont be able to seige properly without risking dying.

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