Towerdiving is too OP
So something I've been noticing more and more lately is that towerdiving is becoming increasingly easy. Tower can be manipulated to a big advantage but most of the bullcrap stems from tank meta and how they can tank tower and a champion while paving the way for their teammates to do tons of damage (unless you're maokai, garen, singed or darius cause then you can tank both and do all the damage yourself).
The video I attached is a 43 second clip showing a team with a 1/5/2 tank malphite executing a dive while living with 1/3 health after tanking tower for 30-35 seconds. The dive ends up working very well and turns out to be an ace. Something that would have made this tower dive much harder, is since turrets have a slow attack speed of 0.83.
I think that the way the agro (or targeting) should be changed. If everytime a turret changed agro, it gained a bonus attack speed against champions, or reset it's attack cooldown, agro-switch dives would become less popular and towers would become less of a gold mine for the enemy team, and more of a ancient protector in which they stand and are designed for.
Also would make Ohmwrecker more viable.... Kind of :D