Towerdiving is too OP

Laughs in Binary··2 votes·406 views

So something I've been noticing more and more lately is that towerdiving is becoming increasingly easy. Tower can be manipulated to a big advantage but most of the bullcrap stems from tank meta and how they can tank tower and a champion while paving the way for their teammates to do tons of damage (unless you're maokai, garen, singed or darius cause then you can tank both and do all the damage yourself).

The video I attached is a 43 second clip showing a team with a 1/5/2 tank malphite executing a dive while living with 1/3 health after tanking tower for 30-35 seconds. The dive ends up working very well and turns out to be an ace. Something that would have made this tower dive much harder, is since turrets have a slow attack speed of 0.83.

I think that the way the agro (or targeting) should be changed. If everytime a turret changed agro, it gained a bonus attack speed against champions, or reset it's attack cooldown, agro-switch dives would become less popular and towers would become less of a gold mine for the enemy team, and more of a ancient protector in which they stand and are designed for.

item 3056 Also would make Ohmwrecker more viable.... Kind of :D

4 Comments

UnboundHades2 votes

those where 3 tanks 30 minutes in swapping the turret agro

Laughs in Binary1 votes

are you saying that's fair or unfair? cause I don't think they should be able to 5v5 under tower with close to even kills no matter what champs they're playing

at 31 min of course, if it were 45 min i would begin to accept that

UnboundHades1 votes

the gnar died the malph and skarner both almost died so the turret was doing its job there you are just tanks if it where the vayne tanking the turret she would of died in 3-4 shots

Laughs in Binary1 votes

i dont know just seems broken that a couple of tanks and a vayne can ace the enemy team at 30 minutes under tower with barely anything of a lead in kills.

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