it is simple crit items dont need move speed

The Minion hunt·2/13/2018, 1:22:53 AM·40 votes·1,800 views

they have peel and damage make positioning a little harder.

44 Comments

Jbels2/13/2018, 2:19:16 AM24 votes

Put the movement speed on their LEAST built items. Then they'll have to actually CHOOSE between items, not have every stat they need on their main item choices

Hauling Ashe2/13/2018, 3:53:14 PM8 votes

What is this magical thing called peel?

Oh, that's right. I'm in bronze. [cass-cry]

Ifneth2/13/2018, 4:42:30 PM6 votes

We Crit marksman players need the movespeed buff to kite tanks and juggernauts during team fights and force divers to use gap-closing abilities to reach us. It’s kind of our job. :/

Else, even just slightly fed melee champs could just run at us from across the screen, inevitably catch up, and stat-check to win. Although winning 1v1s is kinda their job, those 1v1s should not be so lopsided that the only counterplay is to be on the other side of the Rift.

Naon2/13/2018, 4:57:58 PM3 votes

I just wish Crit would be removed from the game. It's stupid that they keep introducing more RNG elements to the game (Klepto), and it's obvious they really don't want to do anything about the Marksmen items. I honestly hate that League even has RNG elements.

I don't care if the marksmen keep their movespeed w.e. But I don't like the fact that any mage or assassin that goes to blow them up, instantly gets blown up because Shiv procs with IE.

{quoted}

We Crit marksman players need the movespeed buff to kite tanks and juggernauts during team fights and force divers to use gap-closing abilities to reach us. It’s kind of our job. :/

Else, even just slightly fed melee champs could just run at us from across the screen, inevitably catch up, and stat-check to win. Although winning 1v1s is kinda their job, those 1v1s should not be so lopsided that the only counterplay is to be on the other side of the Rift.

I remember older seasons where every marksmen item didn't have zeal movespeed attached to it and ADCs did just fine then. It forced you to learn how to position. Now that doesn't seem to even matter anymore at all. ADCs also have access to really good pen items or %hp dmg ones, so idk why they need more movespeed to kite these "tanks or juggernauts" who already should have an issue getting up to them from the simple fact they are ranged.

Heck, mallet used to be an item ADCs would build to try to keep tanks from reaching them. ADCs literally have to sacrifice nothing now for Defense or Offense.

EDITED: Deleted 2nd post to combine a reply to this one.

Teridax682/13/2018, 12:22:21 PM3 votes

I generally dislike how marksman itemization combines both offense and defense/utility on many of its items, and I think it might be healthier for all if there were a much clearer split between marksman items and the bonuses they're meant to provide. If the current amount of bonuses could be split into, say, three purely offensive items and two purely defensive items (plus boots), that I think could be more interesting than getting a smattering of every desirable stat with practically every new purchase. This could also open up space for a purely kite-oriented marksman item, and allow marksmen who don't build said items to be a little easier to stick to overall.

AgeOfTheMage2/13/2018, 2:34:33 PM3 votes

I've always wondered why the crit items gave the adc's ms :I it's not like melee champs have a hard enough time killing em.

AirKingNeo2/13/2018, 10:50:44 PM3 votes

And you, someone who doesn't play adc at all, sure knows how to fix adcs despite having no experience in trying to kite nor trying to auto attack someone while they run away.

Great, grand, well-informed opinion. /s

ModAcademy Kayn2/14/2018, 12:22:15 AM3 votes

You don't play ADC do you?

Pheobos2/13/2018, 11:37:35 PM1 votes

Yes please, eighter remove it or make the movespeed an unique passive to zeal so it wont stack

shicky972/13/2018, 3:50:32 PM1 votes

I agree, I'm all for removing the MS from all zeal items except phantom dancer. (I'd also like to see Runaan's reverted to a non-crit item but that's a different subject entirely)

Ionian Vulpix2/13/2018, 7:48:48 PM1 votes

Raise the price to 3000 and throw an extra dagger in the build path to make the price increase not feel terrible to build it.