juggernaut just not a good jungle item atm

Lauricella3··5 votes·931 views

I feel like the jungle item is not a good jungle item at all, unless I am jungling someone who scales off health only like DrMundo or Volibear Zac , the other jungle items are just better overall. maybe this is due to the lack of armor or because it does not increase clear speed. for example

amumu - magnus shyvanna - warrior naut - don't play him but i'd probably consider magnus about the same as juggernaut lee - warrior j4 - warrior maokai - probs magnus or jugg

anyway thats just my opinion, I just find it easier to gank/clear earlier with the damage jungle items. if juggernaut got a small buff, or power swap, to give it armor, in exchange for less hp, or a %max hp bleed on monster hit it would make it a far better choice in the jungle.

9 Comments

PrinceOfStorms3 votes

Elise takes Juggernaut, because every other option is worthless.

Her AP ratios are terrible (100 AP for 3% on her Q, and I think like .15 on her AAs), she gets no benefit out of AD whatsoever, and her spiderlings don't proc on-hit effects, so you build tank and magic pen.

Lauricella31 votes

{quoted}

Elise takes Juggernaut, because every other option is worthless.

Her AP ratios are terrible (100 AP for 3% on her Q, and I think like .15 on her AAs), she gets no benefit out of AD whatsoever, and her spiderlings don't proc on-hit effects, so you build tank and magic pen.

still, i wouldn't build juggernaut on most "tanks" though, unless they have a run up and hit you in the face playstyle like olaf. not even on malp, unless it gave armor.

exiledFromBadmen2 votes

Shyvana's enchantment should be Devourer, because she AAs a lot. Also Skirmisher's Sabre.

Lauricella31 votes

{quoted}

Shyvana's enchantment should be Devourer, because she AAs a lot. Also Skirmisher's Sabre.

i personally don't like devourer on shyvanna coz she's not like udyr who can have a perma 600 movespeed

Earl Eulrich1 votes

It will never be a good choice unless they make it completely overefficient...

  • the sole reason to buy jungle-items is the early powerspike, as they tend to be quite gold-efficient -> if you get it early you need it to
    • clear the jungle
    • gank/brawl

...so in both those cases defense doesn´t do much for you, in a skirmish when you usually have the number-advantage it´s mostly about killing the opponent before he escapes/gets aided...nothing to tank from someone just wanting to go away. And for jungling clearspeed is still the most important thing, and that´s not aided by being tanky either. Tank-junglers worked in S2 only because of Heart of Gold...allowing them to earn money while relaying on their core-strength of gank-power instead of farming like a mad-man and thus have an impact. Without the ability to create some income from other sources to make up for the slow clear they are just not worth it compared to bruisers that can impact the early game as much and still keep up the farm.

MattAkhavan1 votes

underrating health as a defensive against both ap and ad as well as underrating tenacity.

Lauricella31 votes

[{quoted}](name=I Am Animation,realm=NA,application-id=3ErqAdtq,discussion-id=pMGEIEo9,comment-id=0002,timestamp=2014-12-21T23:04:08.329+0000)

underrating health as a defensive against both ap and ad as well as underrating tenacity.

i can easily get mercs and randuins after my jungle item

Lauricella31 votes

[{quoted}](name=I Am Animation,realm=NA,application-id=3ErqAdtq,discussion-id=pMGEIEo9,comment-id=0002,timestamp=2014-12-21T23:04:08.329+0000)

underrating health as a defensive against both ap and ad as well as underrating tenacity.

doesn't really help you sustain as much the the other options nor does it help you clear the jungle faster.

TheI3igDaddy1 votes

Juggernaut's great on Cho'Gath.

Once you grab it and Ninja Tabi, enjoy not being forced to buy any health for the rest of the game, and focusing on resists and AP instead.

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