I got a good buff
W active: charge duration reverted back to 2 seconds
W passive: Now sion gains 1 health for every small creep/monster which dies nearby and 3 for big monesters/cannons.
This is in addition to the 2/10 hp he gets from killing them. champion and epic monster takedowns now grant 25 health.
+1 base armor per level
Maybe this will actually make him a tad less clunky and a bit more tanky
And i have another more complicated buff its an extra passive on Sions ultimate called feel no pain
Feel no pain is a passive ability that will activate whenever Sion takes damage that exceeds 10% of his current health, reducing that damage by 40/50/60% depending on rank in ultimate.
Feel no pain's damage reduction only applies to the portion of the damage that actually exceeds 10% of Sion's health, not the entire damage.
For example: Sion has 1000/2000 health and is being hit by a 400 damage nuke (after resistances). The 10% of 1000 is 100. The 400 damage nuke exceeds 10% of current hp (100) by 300. The exceeding 300 damage will be reduced by 50% to 150 by passive. This means you will be dealt 250 damage instead of 400 because 150 was reduced by passive.
Formula : ( [damage received] - ([current health] x 0.1) ) x [0,4/0.5/0,6] + [current health] x 0.1 = actual damage reduced.