Azir?
Lets face it, the Q nerf to Azir was alright in some ways, but the E nerf (removal of knock-up) was unnecessary. In a meta dominated by juggernauts and assassins, Azir is quite vulnerable now (same with other champs but thats for another post). The knock-up was more of a quality of life, hell, why not lower the actual time knocked up? Or extend the cd on E slightly (for the butthurt
). Having to rely on just an ult as a form of CC/disengage is silly (yes I realize you can just W+Q+E away
) .As playing quite alot of Azir, I've noticed E is hardly useful with the shield (bonus health? Really?) and the fact if you E into an enemy champion, you get stuck like a
in a windshield with a minuscule shield. I'm not saying he does not fulfill his role as a back line, DPS mage, I'm simply stating that the E knock up removal was not necessary. If any rioter could respond to this it would be much appreciated, or fellow leaguesmen give me your ideas. Thanks for your time.
you wont have enough mana to consistently harass. Also you can flash his wall or various skills (alpha strike, groot root). The slow lasts around 1 second if I remember correctly and its not even a huge slow. W/e tho, thanks for your opinion!
makes the game extremely hard for him. Especially with the movement speed nerfs. The minute Fizz, Yasuo or Zed hit level 6, you have to stay so far back away from them (basically hide under tower), because if they land their ulti on you and you don't PERFECTLY time yours. It almost always ends with you dying.