% of current hp damage question
So I understand the % max health damage being optimal vs tanks but what's the benefit of % current hp damage. Damage that gets weaker the weaker an enemy is doesbt make a lot of sense to me.
So I understand the % max health damage being optimal vs tanks but what's the benefit of % current hp damage. Damage that gets weaker the weaker an enemy is doesbt make a lot of sense to me.
% current is usually put on things that would be busted if they were %max cuz they already have decent base damage.