Ask a Syndra Main - Overlord Forte - Completed!

RiotJawstheMusical·6/28/2016, 7:53:58 PM·39 votes·101,966 views
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We’re happy to host expert Syndra player Overlord Forte on “Ask a Champion Main,” Forte’s been playing League since its launch and has over 2,000 games on the Dark Sovereign, including a Master-tier rank for the last two seasons.

We dug into his name’s origin, how to delete targets without getting caught, and some sweet tricks to smash laning and teamfights.

UPDATE - This AMA is officially closed but Overlord Forte will be checking in periodically tonight and tomorrow to answer a couple more of your questions.

Thanks for all of the great questions and a big thank you to Overlord Forte for hanging out!


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How did you get into League of Legends?

Way back in the day, I played a lot of Warcraft 3 ‘DotA’ map types. I never liked the original DotA’s heroes or design, but I liked other maps in that genre. I found League of Legends shortly after it launched and I’ve played ever since because it hit the right notes I looked for in MOBAs.

Where do your Summoner names come from?

The name ‘Forte’ itself comes from the Rockman (AKA Megaman) franchise. Forte would become one of the iconic rivals to Rockman. I really liked his character design and connected with the rowdy, ‘take on the world’ brashness he has, so the name stuck.

‘Lord’ came from a personal philosophy of carrying the regality and responsibilities of a Lord. The goal is a bit lofty, but it’s shaped a lot of my views on interacting with the world.

When I started League, I found ‘Lord Forte’ taken, so I switched to ‘Overlord Forte’, which was the closest I could get at the time.

What got you hooked on playing Syndra?

I liked her design, backstory, and abilities when she came out and wanted to try her, but found playing her to be quite frustrating. At first I thought her design was bad, but when I re-watched the developer video about her, I realized something. If the developers say she has almost no skill ceiling, then I’m the problem. I doubled down on practice because she was a champion I really wanted to learn.

I figured out her mechanics and also dug into her story and personality. I’ve come to love her as a character and find the story she presents one of the most intriguing ones to explore. I’ve seen a lot of people write her off as a ‘power crazy’ ‘insane girl child’ and other less savory things, but when you realize how much social commentary and personal struggle is wrapped up in her, it’s not that simple.

Who is your go-to champion if Syndra gets banned?

Lissandra has firmly settled in as my backup, since I love her mechanics as well as her character’s story. If both get banned, I tend to go into the rest of the non-mobile mages, like Viktor/Anivia/Xerath/Karthus/Orianna.

If you could describe Syndra's playstyle in a sentence, what would it be?

Ranged, kiting battle mage with a high powered, tempo-based Burst ultimate

What runes and masteries do you run on her?

I tend to split my runes into two families: Damage and Anti-AD.
  • Damage: 9x magic pen Reds, 9x AP per level Yellows, 6x CDR per level Blues, 3x AP per level Blues, 3x Flat AP Purples. I run these to overwhelm enemies I’m fairly certain I can eat alive in laning phase, like LeBlanc or Ahri.
  • Anti-AD: 9x magic pen Reds, 9x Armor per level Yellows, 9x CDR per level Blues, 3x Flat AP Purples. Anti-AD is specifically for problem assassins like Zed or Talon (or even heavy AD enemy teams), where you will need some durability to deal with them later in the game.
I’m personally fond of more damage for her when possible, so my rune setup is somewhat ‘reckless.’ You can run Syndra on more traditional (Health per level Yellows, MR blues, etc.) rune pages for overall durability, which is useful against tanky teams or matches you’re going to be heavily focused against.

For masteries, I typically look between 12/18/0 and 18/12/0, depending on the enemy team composition:
  • 18/12/0 uses [Ferocity: Sorcery, Feast, Vampirism, Oppressor, Piercing Thoughts, and Deathfire Touch // Cunning: Savagery, Assassin, Meditation, Dangerous Game.]. The primary purpose of this mastery setup is for more power against durable teams, as Piercing Thoughts and Deathfire Touch contribute the most to ‘sustained DPS’, which is the most effective answer against Tanks and other high-health targets.
  • 12/18/0 uses [Ferocity: Sorcery, Feast, Vampirism, Bounty Hunter // Cunning: Savagery, Assassin, Meditation, Dangerous Game, Precision, Thunderlord’s Decree or Stormraider’s Surge]. This mastery setup is more concerned with obliterating squishy targets, and depending on your choice of keystone, can give more burst damage or some very powerful kiting.
Honorable mention: taking Intelligence over Precision in 12/18/0 for 45% CDR Syndra. It’s very fun if you’re super focused on stuns and high sphere ultimates, as the more CDR Syndra has, the faster she can do both.

Knowing what you’re against will greatly affect your rune/mastery choices, but Syndra has somewhat unique versatility in what she can do. She can switch between being DPS or Burst centric, and even take on a fire support role with her stun combo, where as some of her contemporaries (e.g, LeBlanc) are stuck in only one thing they can do.

What is Syndra's core item build?

This was shaken up a lot in the Mid-Year Mage Update, so ‘core build’ is kind of in the air.

Your standard go-to damage build can look like this:

Morellonomicon Sorcerer's Shoes Void Staff Rabadon's Deathcap Luden's Echo Zhonya's Hourglass
  1. Morellonomicon
  2. Sorcerer’s Shoes
  3. Void Staff
  4. Rabadon’s Deathcap
  5. Luden’s Echo
  6. Zhonya’s Hourglass
Items can be moved around, so you might end up building Zhonya’s before Void Staff against enemies with a lot of AD (or even dropping Zhonya’s for Abyssal Scepter against high AP teams).

Other builds are cropping up these days, such as ones running Archangel’s Staff or Liandry’s Torment, but it’s still pretty early to say how effective they are for her. They’re workable, I’m not certain if they’re her new core yet or not, though. Morello’s+Archangel’s lets you run nearly infinite mana and sphere combos, for instance, but its power curve is very weird.

What are Syndra’s easiest matchups? What are her toughest?

This is a tricky question because it really comes down to the players involved as much as the champions. Annie, for instance, is someone Syndra can easily wallop in laning phase, but Annie’s burst and extremely fast combo is still threatening enough that Syndra has to be constantly mindful of it.

If you respect her burst, you’ll firmly control the Annie throughout the game. If you mess up a couple times, you’ll find life very rough all of a sudden.

Syndra does quite well against champions who can’t answer her long-range damage or have to deliberately walk into her spheres in order to fight her. (E.g, Orianna, Zyra, Annie, Cassiopeia, and the assassins below, but they’re tricky.)

Of all the usual mid lane match-ups,watch out for Yasuo, Zed, LeBlanc, Talon, and Fizz. These five are difficult to manage throughout the game due to how they work. You’ll end up spending a lot of attention keeping them under control.

Always keep track of champs who have abilities that can neutralize her ultimate (e.g, Zhonya’s, Vlad pool, Fizz pole jump, etc.) as you need to play around them to use it safely.

What is Syndra's main job in laning phase? What about Teamfights?

Lane Syndra is always keeping an eye towards killing her lane opponent and establishing dominance by forcing stuns/high sphere ultimate combos. She’s brutal at punishing enemy mistakes, especially those who wander into her spheres lying around.

This is doubly helpful for junglers, who can easily capitalize on her stun engages/follow ups for almost guaranteed kills. Just remember to keep back if you miss her stun, because when her E is on cooldown, she is at her most vulnerable.

Teamfight Syndra is looking for three things:
  1. Throwing down her ranged damage (Qs and Ws)?
  2. Setting up her stun windows with E
  3. Taking out a valuable target with her ultimate
Launching her long-range stun and catching a valuable target is her most noticeable contribution to teamfights. She can also use this to stop the enemy team from running her and her team down.

While this is happening, keep track of her spheres for her ultimate, looking for that right window to grab a carry or other valuable target to delete them.

Irelia 2v3

If someone is playing Syndra for the first time, what is the most important thing to bear in mind?

Positioning is everything.

Syndra is among the most fragile champions in the game, only having a (long cooldown) knockback/stun and a slow for her personal defense. She can usually save herself only once with her stun, and that one stun will be important to make sure you live for the next one.

If an enemy gets around her stun (as can easily be done with Flash or something like Olaf’s ultimate), she can be picked off easily. However, she still has to be close enough to do damage and stun the enemy (and their team) to do her job as an AP carry.

Your mastery of maneuvering in this danger zone is what will make or break her effectiveness as a champion.

What’s the fastest way to burst someone down as Syndra?

Stack one or two extra spheres on the ground, stun the enemy with E, then drop a Q directly on the enemy. The end result is Q, E, and a 6 sphere ultimate damage. You’ll need W to refresh her first sphere’s life timer, so the combo looks like this: [Q1 -> Q2 -> W+Q1->W -> Q3+E -> R, 6 sphere ultimate].

This burst combo will kill most anything, whereas the 5 sphere ultimate can sometimes miss ‘squishy’ targets. If you can land Q1, Q2, and W, everything except the hardiest of tanks should die.

Any tips for landing her stun?

Draw an imaginary line between Syndra, a sphere, and your target. If the enemy is in this line, she can stun them. All spheres are launched on this imaginary line, so there’s no tricky physics to them – it’s sort of a trip wire, if you will.

For targets at long range, try to imagine the enemy tripping the line about a second in advance, which is how long her stun takes to get to its maximum range. If you time the prediction correctly, you can snipe enemies from very long distances.

What are some neat tricks that players may not know about her abilities?
  1. Objects thrown by Syndra’s W reveals Fog of War on impact, so it’s good for scouting.
  2. Her ultimate will utilize any Dark Spheres she’s created across the map. Don’t worry about being near them unless you use Teleport.
  3. The ultimate’s damage is calculated per sphere, which means she can bypass Spell Shields (Sivir, Nocturne, Banshee’s Veil) with it, only losing 1-2 sphere’s worth of damage in the process.
  4. Q’s Spheres can spawn inside terrain, but W cannot throw them there. You can hide spheres inside the map’s Fog of War to disguise your sphere count doing this. This is also how you launch her stuns through most terrain on the map.
  5. While doing straight shot Q+E stun combos is usually enough, Syndra’s E can launch on different vectors in one blast. You can put two Q’s apart, E in the middle, and then send them out in a V shape, for instance. Useful for ‘wide area’ stuns, especially in team fights.

V Stun

What about managing Syndra’s ultimate (spheres, timers)?

Keeping mental track of Syndra’s sphere timers is probably her second most important skill after positioning. Each sphere has 6-8 seconds on its life timer the instant it appears, and it will decay to death unless you use Force of Will on it. Grabbing a sphere refreshes its life timer instantly and this is how you stack for ‘higher’ sphere counts. Keep in mind holding the sphere with W does not freeze it’s life timer – its timer is simply refreshed, and it CAN die while you’re holding it.

A good rule of thumb is for every 2 spheres you create, the 3rd one will require the 1st being refreshed. So, you would have [Q1->Q2, W+Q1 (refresh), Q3] for a 6 sphere ultimate.

Watch Syndra’s cooldowns on her abilities, because this can help keep time – if her Q takes 4 seconds, then 4 seconds has passed since the last sphere was made. You’ll ride her cooldowns hard enough this can be a fairly reliable way of timing everything. 8 seconds on W to come up? Any sphere made in that time period will be dead or near death, so you have to wait until 4 seconds before W comes up if you intend to refresh spheres.

Have you played Syndra in other roles outside of Mid? How did that go?

I actually run her in Top lane on occasion, where she can work quite strongly. Most top laners can itemize to survive her (since they’re usually fighters or tanks), but they can’t really take her out of the lane. If she gets ahead, she can effectively kick them out of their own lane. You always have to be careful about jungler ganks, though, as Top leaves her more exposed than Mid does.

Otherwise, I think she excels in the mid lane role.

What’s your favorite Syndra skin?

Syndra Splash

Despite its flaws, her Classic appearance still rates as the best to me.

What’s the best Syndra play you’ve ever pulled off?

Here’s one that shows why you never disrespect Syndra’s stun, or any spheres she has laying on the ground.



Sweet sweet penta stuns can make Syndra go from losing to winning in a single spell.

Thanks for taking the time to chat with us! If readers want to reach out, where can they find you?

Thank you for having me! Everyone can find me on the links below: ---

Find more Ask a Champion Mains here!

Hang out in the comments and ask Overlord Forte any questions you may have!

140 Comments

Vistha Kai6/28/2016, 8:57:07 PM4 votes

A couple of things from a fellow Syndra main.

  • With the MYMU setting up ults became a joke. 30%+ CDR with maxed Dark Sphere and Force of Will allows to have 6 spheres ready at all time.
  • Archangel is very potent AP item (222AP on lv18 Syndra with Morello and Rabadon) and a powerful shield. Definitely a pick for the raw AP.
  • Maybe it's just me, but generally I get Rabadon before Void Staff, unless the targets I want to kill stack MR. Even so despite the lowered cost of NLR, it's still a must to get as early as possible.
  • LeBlanc matchup: Yes or nah? Personally, it's my favourite, but I've seen so many people fail.

Now, there's an important thing to ask: How do you feel about your WotA off-build being removed?

And here's a bonus: http://i.imgur.com/EowGu5Z.gif?noredirect

Mansana6/28/2016, 8:31:08 PM3 votes

Kiting mage but no item 3116?

It's always a hard decision for me to go for Luden's over Rylai's. Luden's gives ms for better positioning but Rylais offers better control. But I like Rylai's for more catch and team oriented plays.

Also Storm Raider's is really nice for repositioning, so is it ok to double dip into maneuverability? Why get both when you can either go Rylai's Storm Raiders or Luden's Thunderlords? Mix and match for desired effectiveness?

Spection6/28/2016, 8:31:08 PM3 votes

Congratulations, Forte!

What do you think about Syndra support? I've had some pretty considerable success with it, and I am contemplating trying it in ranked once her sphere placement and stun becomes more reliable.

Captain Lito6/28/2016, 9:02:15 PM3 votes

This has been discussed millions upon millions of times on the Syndra Mains reddit, but for the sake of all of these boards peasants, what do you think is the best path to making Syndra better/strong after 6.13's bugfixes come through along with more bugfixes in the future?

Also, how are you liking the multi-sphere W? Enough stun potential for you? :P

DarkSunSovereign6/28/2016, 9:43:50 PM3 votes

What's your opinion on the current state of defensive itemization against mages (specifically Syndra) and how it relates to its offensive counterparts? I know you answered on stream, but I want it to be here on the boards where more people (and hopefully a Rioter or two) can see it. *** Also, congratulations on getting here! I hope this helps you with your stream, it's amazing. It always cheers me up to watch it.

LeBoosted6/28/2016, 11:15:56 PM2 votes

I main Vel'Koz, and cannot seem to deal with Syndra. No matter how safe I play, I always get bursted down. How do I deal with Syndra? Thanks! ^.^

Synæsthoenix6/29/2016, 12:55:39 AM2 votes

I love how first my favorite Zyra streamer, Melyn, got to do this and now my favorite Syndra streamer does too! I was thinking about how you would be the best candidate for this! Good job, Forte! I love your stream. Have you read the patch notes for 6.13 and what do you think about the bug fixes?

(Synaesthoenix, AKA Followpast)

Linna Excel6/28/2016, 8:20:34 PM2 votes
  1. Since her Q is on a low cooldown, how do you feel about going lichbane on syndra?

  2. Since you mentioned Liandry's, have you tried it and Rylai's on Syndra together? Are there any match ups you'd see this working in?

  3. I find hitting her stun easy until it gets empowered. Does anyone else have this problem?

  4. When matching up against Ahri, what do you want to do to win the lane and what does Ahri want to do to win?

Jinxxies6/28/2016, 9:02:07 PM2 votes

I started playing Syndra not too long ago, but I always have troubles landing her stuns. And it's extremely hard for me to play Syndra in team fights. I'm usually the first to die. Any advice?

Spôôked6/30/2016, 6:08:16 AM1 votes

What do you usually rush first on Syndra? Probably depends on the laner you go against, but aside from that, what would you rush after Morellonomicon? I usually rush Rabadons before I get tier 2 boots if Im behind because it gives amazing damage boost. Would you recommend anything else?

Nimmer6/28/2016, 8:38:22 PM1 votes

I have really good Syndra mechanics, my ranked stats are great with her, and I don't have the time to keep up my same aresenal of champs I used to. Could I push to diamond playing JUST Syndra? At the moment I hesitate to blind pick her, but I really do feel super strong when I play her as a counter. Would you say dedicating to the Syndra cause is worth it? She truly is a joy to play.

P.S. Justicar is the best skin

M1ndlessLunatic6/28/2016, 9:45:30 PM1 votes

im a silver 5 player do you think I could play syndra

MysticFlameHaze6/28/2016, 10:02:45 PM1 votes

I need confirmation on this, do you ever see a difference in damage randomly occur when you E+Q? like the Q damage disappears cause you knocked the sphere back too quickly? not sure if i said that right.

Dochasach6/28/2016, 10:46:32 PM1 votes

For me, Justicar is the best. Her classic is my second favorite :3

DarKnight206856/28/2016, 11:13:48 PM1 votes

[deleted]

Aleskander6/28/2016, 11:15:14 PM1 votes

How would building item 3001 instead of item 3135 work out? It would probably be good against squishier teams who probably won't stack as much magic resistance, and it gives you magic resistance, so you have both resistances. Plus, it gives you 40% cooldown reduction to get more balls (insert lenny here) and stuns out. However, would it still be worth it to use against tankier teams?

RayneV6/29/2016, 7:02:11 AM1 votes

Hey overlord. I also played syndra, and she was my first main back at the start of season 4. With her, i made it into gold by using her level 6 cheese. , and learned a lot about each champions "windows of power". After season 4, she kinda fell from the meta, as more teamfight oriented picks were valued in season 5, so i switched to ahri and was able to hit plat in season 5. Currently im sitting in plat 3, and struggling to hit diamond. My question is, playing rn with the current meta being Sustain mages (Swain/Vladaqueer), or sustained damage dealers (Azir), can a bursty champion really be a viable pick to carry a game?

lostbob1176/28/2016, 8:14:54 PM1 votes

What is the most frustrating thing for an Ezreal main to do against Syndra?