If you are gonna nerf armour
Nerf last whisper while you are on it
Nerf last whisper while you are on it
Still having trouble with ADCs?
Come on man, ADCs get hit twice with Either a Frozen Heart or a Randuins, since it reduces their attack speed as well. I have almost no problem with ADC's building tank Sion. And Full tank Shouldn't have problems with ADCs. And even if the enemy ADC get's totally fed, You would only need a Thornmail on top of that. You would still cut their damage in half, even after Last whisper.
No if anything we should buff it since Void Staff was buffed.
I'm still trying to figure out where all this flak about armor is coming from.
No one cites their sources!
fighters and tanks get continuously shat on they are mostly melee to the closest extent if they do damage every now and then they do to much damage so lets nerf them and if they build armor they survive too well so lets nerf that too and they cant build full ad or ap cause if they do they wount survive to reach the fight and if they build full tank they can usually only tank wither ad or ap well and sacrifices for the other and doesnt have any intimidating presence at all if they dont have alot of hard cc often (melee characters cant have large damage and or much cc or have it as often as the safer long ranged characters at all unless they are assassin design in with case they get a good amount of defense high base damage high scaleing and lots of untilty (ie Zed Aliakai ekko) . you nerf natalus' damage so his e can only hit once now and the slow is still the same less punishment for a move meant to pushish those that run away all skills start at over 10 seconds cooldown an ok damage on the slightly lower side and okay scaleings there are only 2 items in game with 100 armor and the rest of the armor items are even near that class of armor and not many champions scale with armor at all 2 or 3 while every champion in the game does physical damage so 4 items with 80 ad and hydra with 75 right up there in addition to life steal on most of them and crit chance and amplifier on an other and alot of skills scale with ad and all basic attacks scale with ad we not even touching most special skill the items have. and the 3 main items with armor penetration. then there is the formerly 3 items with massive ap 120 the mastery that allows basic attacks to do damage off ap. ap i think has the best scaleings in the game expecially when it comes to damage. assassins and mages a have high base and scaleing damage with skills that bearly have a cool down and even less with some of the high ap high untility cdr items and assassins carries and mages low cooldowns have large base and scaleing damage while fighters either have one or the other and tanks have none for the most part. this game is the only place where you see tanks cant do shit any other place any thing considered a tank usually has a hard time getting to its target but can survive getting to the target then when they get to the target they can put in significant damage over a period of time obviously should be less and barley any time against targets who forsake any defense but now a days everything has been changed so safe far away guys get perks for forsaking defenses in case some one got past their front line