Can someone explain to me why old Zac ult is coming back?
I saw a video of latest PBE cycle where Zac's ult is rewerted to his pre-reworked state, and that quite baffled me. I heard and saw that there are some complains and cries of "Zac mains" spreaded out through League Boards and reddit pages, but it still makes no sence for me other than a nostalgia. And goofiness of old ult.
To be quite frank, I never really was a competitive player outside of normals with my time spend mostly on Howling Abyss, but I played old Zac at least several times and new Zac is my go to jungler if I get filled into the role. And I appreciate his current ult more, especially that in my opinion it have almost everything that the old one did and more, maybe except the damage, but I always build him tank, so I don't care.
Old Let's Bounce! gives him bonus MS and makes him bounce around several times, dealing damage and knocking back enemies (additional hits on same target doesn't knock back and deal less damage).
New Let's Bounce makes him untargetable and creates a zone that has two uses depends on how long Zac charges. If you just tap it or hold it lesser than a second you knockback them, dealing damage as well, which is the first instance of old Zac ult. Charge it up to 2.5 seconds and you can carry enemies who stand on top of you a target distance, which is useful for combos after E and Q and wombo combos of other team members.
You literally have a one bounce of old ult or a
's Realm Warp against enemies if you set it up properly. It serves more purposes and still requires precision of landing your E and/or Q to perform it.
Or maybe old ult was just easier, just get in and click.