Things that need to be changed (not a QQ post)

pilot na karuca·12/6/2016, 6:04:12 PM·3 votes·512 views
  1. Champion basic attacks: after years of playing I started to understand that the melee auto attacks work the same way as the ranged ones. If a ranged AA is launched at you, it will follow you no matter where you go or flash. The strange thing is that the same rule apply to the melee AA's too, that is why sometimes you die from melee AA even when you flash. And because AA's have their own movement speed, you can flash from a melee AA and still die afterwards. This has no logic to me and needs to be changed, it has been that way since the release of the game. The lazy way of dealing with this is refunding the cooldown of the flash summoner spell if you die withing 0,1/0,2 sec after using it, the other way I see it is the complete rework of the mechanic. NOW, I might be wrong about how exactly the melee AA works, but still - the problem is there.

1.1 Auto attack cancel: sometimes I manage to cancel my AA while it flies towards the enemy. The best case is Tristana - if i ult and AA right after that AND turn immediately backwards (while my AA is still flying), the AA disappears witch means if i want to hit that AA, i need to stay still until it reaches the target, witch again has no sense to me and needs to be changed.

  1. Minion blocking: I know that the minions collision is made that way on purpose but the sticking that happens sometimes should not be that way. I think this mechanic should be at least changed/reworked if not removed completely and I'm sure most of the players will agree with this. It's not satisfying to kill a player that is stuck in the minion wave AND it's frustrating to get stuck yourself.

  2. Normal draft: I hope its disabled only for the preseason. The majority of the community wants it back (including me). Some players find any sort of "ranked game" more stressing and don't want to play it or play bad just because they feel more pressure.

  3. The hextech crafting system: The key fragment drop rate should be changed to a leveling/quest system that shows you the maximum number of key fragments that you can earn this month and the number of games you need to play to earn it. It's the same way now, it's just hidden. I'm sure I'm not the only one that wants to see the numbers. That way we will no longer blame the RNG. Instead we will enjoy the clarity of this system and grind with pleasure :)

  4. The Autofill: Well I personally don't have a problem playing anywhere but most of the times my teammates do. People would rather wait 5-10 min more and play the role they desire than to wait less but autofill. To the argument "but you are protected while in promos" I can simply say "but my teammates are NOT, so they are forced to play roles they don't know and they play them bad". Once again this is what the majority or the people want, not just me.

So in the end, make like ArenaNet, I'm sure the rioters are close to them, because they have shared some content like the vandalization of the webpage when Jinx was released (similar to Scarlets appearance in Guild Wars 2) and the idea of Braum (Braham from Guild Wars 2) , make the game as the players want it to be :)

I hope the majority of the people reading will agree with me, I'd like to hear what you thing about any of the things I talked about above, have a good day/night.

Edit: also the my "points" are 1, 1.1, 2, 3, 4, 5, not 1, 1.1, 1, 2, 3, 4. This must be some bug with the boards.

1 Comments

Azure Hamster12/6/2016, 8:32:27 PM2 votes

I don't see any proof that "the majority" want normal draft back. But I want it back for sure. I mean, seriously. When I feel like learning a new champ, I really, really don't feel like dealing with the horror that is blind pick.

Caitlyn