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Steamroll games aren't fun

maddtimm··206 votes·4,928 views

Winning is great. It's fun and it feels good, but nothing feels better than winning one of those super close long games. And nothing is worse than getting completely steam rolled by the enemy team. I'm not a fan of this s6 play style I hope it isn't gonna be like this.

79 Comments

Prozzak12 votes

Steamroll games are not fun to win or lose (okay sometimes they are to win, but not if it is all the time or too often). I always preferred the gameplay post 20 minutes...which usually now lasts a whole 5 minutes at most. Riot has basically taken away the good part of league for me and replaced it with only the first 20 minutes of games which I always preferred to just get through and over with.

ShatoSummoner2 votes

I'm with you. Steamrolling people is really boring and makes me feel almost guilty. Super close, high tension and stress games are always the most fun to play, and even satisfying to lose.

maikokk2 votes

most of the time someone says steamroll they are talking about a 30 minute game. sure, 20 minute games being an every game occurrence is bad, but if you play well and get an advantage you should be able to cash in on that.

take what happened last season for example. as a jungle main it really broke my heart... i think others can relate.

what was the reward of getting behind in levels and farm to feed mid and bot? a 40+ minute game that goes full build with me being the last person to finish my items. i am glad that riot is going in the direction of rewarding teamwork like that. sure it might be a little overtuned atm but if this goes back to the s4-s5 feel im done. sick of it.

kaltenashes8 votes

last game i played in blind pick and nidalee said she wanted mid before i join the room and she kept her smite until the last 5 seconds, i thought i was top so i picked xin zhao with teleport... turns out i was jungling without smite, couldnt buy machete,i stayed behind all game, the enemy had lee sin that was ganking every second and the game was pretty much over around 10 min (nidalee even rage quitted). Finally 20 min arrived and i wanted to surrender, but the team thought we could make a comeback so it was 2/2...

i had to play that game for like 30 min while they stomped our faces in every single fight, plus they must have had some really fun time and didnt want to end the game, even tough they had 2 inhibitors

The comeback is **NOT **real

Prozzak7 votes

Using a game where your jungler didn't have smite is not a good way to prove that comebacks cannot happen.

Shonjl2 votes

Idk why someone downvoted this guy. It sucks your team lost, but it was entirely your jungler's fault. If you are jungle, you take smite, end of story.

Everything else is irrelevant since you were technically a 4v5 the entire game since jungle without smite is literally worthless, jungle's already have a challenging enough time trying to keep up in gold and xp with laners, that without it you were literally just a walking payday always several levels behind to the enemy.

Sorry but it was all on you that that game lost. Bad example to use.

kaltenashes2 votes

nidalee said she wanted mid** before i join the room and she kept her smite until the last 5 seconds**

i know i'm to blame, but at least surrender at 20 when the shit hits the fan

t0ad52 votes

{quoted}

last game i played in blind pick and nidalee said she wanted mid before i join the room and she kept her smite until the last 5 seconds, i thought i was top so i picked xin zhao with teleport... turns out i was jungling without smite, couldnt buy machete,i stayed behind all game, the enemy had lee sin that was ganking every second and the game was pretty much over around 10 min (nidalee even rage quitted). Finally 20 min arrived and i wanted to surrender, but the team thought we could make a comeback so it was 2/2...

i had to play that game for like 30 min while they stomped our faces in every single fight, plus they must have had some really fun time and didnt want to end the game, even tough they had 2 inhibitors

The comeback is **NOT **real

Not surrendering should be bannable in such cases. Some people's time is worth very little. Aside: shame on riot for 4vs5 happening at all from the start.. it's 2015 guys... and, 20 too long.

kaltenashes1 votes

lol now you're just pushing it too far with banning

tbh there were some games when my team (or me) wasnt doing that bad and we were able to win, but in this patch i'm yet to experience a comeback,

Rebonack7 votes

Play Dominion.

Not snowbally at all, ample team fights, all champion classes are equally useful.

Kledy McKledFace8 votes

by classes you mean juggernauts and marskman only....

Laraso2 votes

Mages and assassins are pretty strong on Dominion TBH...

Magicfire1248163 votes

Dominion= started the game with with like 300 more points than the other team because my team was so good at killing- but still ended up losing because no one else on my team knew how to capture points ._.

CurlySue425 votes

I've never played such one-sided games so often. I mean yeah, every once in a while a steamroll game would happen, but now it's just constant. Enemy s@20 two games in a row last night. And it was almost over before 20 minutes anyways.

ProfDrDeath2 votes

I did. It was called Preseason 3.

And Preseason 4.

And Preseason 5.

Notice a pattern?

Part of the steamrolliness in preseasons comes from the fact that people first need to learn to play something, then need to learn to play against the same something. And some things are quite obvious to learn (Graves, i.e., due to being overtuned), but take time or brain commitment to learn to play against (i.e. playing against Graves = hide behind minions, don't stand on Q, don't go into his melee range if he has two shells loaded. Just a few useful things against him).

BluePolarizer4 votes

I had the most boring win yesterday. enemy team gets snowballed on by a super risky cheese gank from mid, 15 minute win. I was about to just AFK that shit, it felt longer than multiple 50 minute games I've had.

Krigjer4 votes

Riot's had a habit lately of buffing or reworking champions into things that are fun to play, just horrible to play against.

Prozzak2 votes

This has nothing to do with the OP's post. Congrats on trying to veer off topic.

Krigjer3 votes

This has nothing to do with the OP's post. Congrats on trying to veer off topic.

'I'm not a fan of this s6 playstyle.'

This s6 playstyle has involved the juggernaut update which undeniably made a handful of melee ad champions strong, and now this mastery and item update has made champions like Tryn and Yas strong as well. Don't forget the marksman updates, which has made champions like Cait and Graves into powerhouses. These are buffs or reworks.

But nah, my comment had nothing to do with OP's post. Congrats on the literacy brah.

Prozzak2 votes

It didn't unless you were going to take the effort to go in depth. You basically complained about x with regards to y without showing any correlation.

Congrats on now making it a worthwhile contribution, but it wasn't until you went more in depth. Even then, I don't agree that the new adc's are anti-fun to play against. They are pretty much same old with how to deal with adc's. Tryn/yas are just buffed versions of their old annoying selves also.

Monkey D Luffy4 votes

Getting steamrolled isn't fun, steamrolling isn't fun.

I once saw a player say something very true, i'll quote it.

"If you're having fun in league then the people you're vsing most likely aren't" ~ Jamesornator (Me)

TurquoiseYoshi5 votes

Quoting yourself?

Sneak Dog3 votes

So why are games snowbally?

It might be because:

  • The gold changes, meaning there might be greater gold advantage when ahead.
  • People are still learning how to adapt to the new preseason.
  • People are playing new champions, which always is easier when ahead than when behind.
  • The unbalanced champions, that're somehow not permabanned despite being op.

Perhaps even a combination. I'm kind of interested in the answer to this honestly.

Rip9013 votes

I think it has a lot to do with the new tower armor/mresist scaling, if you can get the first tower down quickly, the others have absolutely no defense which allows you to push them down quickly.

ProfDrDeath2 votes

I think that the outermost tower should start gaining resistances the moment the one before it falls.

Ludovico3 votes

It´s the preseason, not S6. S6 will start somewhere around january.

The game is pretty chaotic right now, but if we take the complaining to far, Riot´ll never dare to propose drastic changes. I dislike Trynda/Yasuo (or especially: Warriors Bloodlust) as much as you do, but I think IF Riot wants to try some crazy sh*t, the time is the preseason!

So I´ll not let it get to me, just like the last... 4 years?

BluePolarizer5 votes

Chess is too boring and if we don't let the queen shoot a laser that destroys every piece in its path, nobody will ever make drastic changes.

Soccer is too boring, we should make the losing team wear ankle weights so that the first goal means more and it encourages players to make the first goal.

Shonjl5 votes

I wouldn't use preseason as some type of barrier that will have changes before the new season starts if I was you. Seeing Riot's track record with everything they done so far. Be it preseason or PBE, literally 95-100% of stuff stays. What is here right now is most likely here to stay, if not get buffed and even worse.

I wouldn't trust Riot anymore at this point. Seems their old mindset of looking at both casual players and pro players and keeping balance is out the window now, all they care about is the pros and fk casuals.

t0ad51 votes

{quoted}

I wouldn't use preseason as some type of barrier that will have changes before the new season starts if I was you. Seeing Riot's track record with everything they done so far. Be it preseason or PBE, literally 95-100% of stuff stays. What is here right now is most likely here to stay, if not get buffed and even worse.

I wouldn't trust Riot anymore at this point. Seems their old mindset of looking at both casual players and pro players and keeping balance is out the window now, all they care about is the pros and fk casuals.

Easy way to fix that is to not spend money on supporting them anymore.

Big Ol Beotch3 votes

Even being on the steamrolling team isnt fun. It just feels evil. And I'm all for rewarding players that can make early aggressive plays, but what about rewarding players that like to play late game champs that turtle for a bit and then rofl stomp when they get stronger?

Beaulah2 votes

Maddtimm--I absolutely agree! With the new update--win or lose LOL is now totally boring! The speed with which the team that meets whatever criteria they've built into the programming--stronger minions, weaker towers etc.--that allows the so called "winning" team to steamroll over the challenger--what use are late and mid game champs like Viegar? Not much! The game's over before those guys get rolling. When the winning team says 2 ez--you know it was a dud of a game for both sides. If this is the new LOL my friend list is going to be less populated than ever. It's just too boring to bother with. It's unfair to put the so called "losing" team on unequal footing!

Shahamut2 votes

For me, even last season, the majority of my games where like that: Steamrolled, either for or against me. I just depended on what teammates I got randomized with.

I do agree that these changes seem to be pushing the game to make that scenario more likely, but I think its still too early to make a definite judgment.

People are learning lots of new stuff right now, between the rift herald, the new masteries, items etc. Heck, for the first 2 days, every game had 2+ adc's in it. Since then, its seemed to have mellowed out.

It is certain that there will be adjustments made by RIOT as the preseason continues. That is part of what the preseason is for: Throwing out major changes and seeing what happens and trying to balance it before the regular season starts.

TLDR- I think its too early to say exactly how these changes have effected the game, though I am concerned about the current state atm. Give it time (2 or 3 patches) and see what RIOT does. Its preseason. Have fun, learn, adapt, overcome, dominate!

DazedOnlooker2 votes

Yeah lately i have been having to deal with opponents with the most odd compositions..like TwistedFate ADC with Ezreal support..i'm genuinely curious as to why this is happening, and i want some of whatever these guys are on also. I recently had a game where we had a Corki mid and Leblanc top..and our corki just decimated everyone on the enemy team by 10 minutes, it was insane, and yes..that game ended in a COMPLETE STOMP and it didn't help that the enemy Vayne started giving away free kills to our Ashe after dying twice to her..these games just get weirder and weirder xD.

HolyWarsPunish2 votes

I miss the previous seasons S2, S3 and S4 when the only things that was unbalanced were some champs and not the items/gameplay themselves. It actually started changing at a slow pace when Riot introduced BOTRK and people started complaining about its attributes by then (too much dps based on life percentage + good chunk of lifesteal etc). S5 was still ok. But holy shit, the game now feels not only quick and uninteresting but also extremely BORING. No more tactics, no more warding, no more team cohesion, just Stompfest since the early game with your usual champs like Yasuo Darius Graves Fiora and Graves having the insane damage output by their broken items.

ProfDrDeath2 votes

not the items/gameplay themselves

Remember League of Cleavers and League of Warmog's? Metagolem, gp5 stacking? Early 2vs1 lanes, blue side small golems advantage, 4vs0 lanes? Purple caster minions? League of Ancient Coin? Jungle mana sustain being tied to damage (this one took a whole season to fix)? Sightstones on junglers?

And this amount of complaints is not unusual for preseason, either. Usually, the complaints are way out of proportion, despite sometimes containing a grain of truth.

HolyWarsPunish1 votes

Yeah you got a point.,..

Toa Innodence1 votes

You do have fair points, but the thing is that every step of the way, there has been a more moderate approach for riot to take. earlier this year, stonewall008 essentially had a fix for the jungle that promoted diversity and allowed different parts of the itemization to be individually buffed and nerfed to balance who went into the jungle, link here: true they added the talisman and removed the useless nunu blade, but that shifts the entirety to a different design space. one thing he mentions in particular is the creation of more items that support different play styles. riot may be heading there in the long run, but from what it seems, they could care less about the macroevolution in solo queue, while they boast their new league koreampionship series, not to bash on Koreas' victories.

RedWarrior19132 votes

I think the shorter game time would actually be good if it was a compact version of full games, but right now almost every game I've played just ends at 2-3 items. I don't like this at all because I don't think it's fun to end every game at 3 items having known the outcome since 10 minutes in.

SolusInCadere2 votes

I think that steamrolling takes the fun out of both winning and losing. If you lose because you were genuinely outplayed, that is an opportunity to improve on your mechanics, and to learn for next game. If you lose because the enemy has more sustain/poke than you, and took outer turret before you, then won the whole game from that advantage, that's not rewarding. That's cookie-cutter counterpicking.

Same goes for winning. If you initiated/followed up on that final teamfight, won it, and slipped in a nexus rush late game, that feels SOOOO rewarding. You can say: "I made the right call, and my team benefited from it."

None of that exists anymore

RyzeRework1 votes

Nothing is better then being up at 40 mins and losing baron and losing the entire game cause of 1 mistake. Sane concept you make a mistake u get punished

Kaisha1 votes

That's the problem, why is a mistake 5 min into the game worth so much more than a mistake at 50 min? That's the problem with the steamroll. You get ahead by 2 dragons and 10 kills and you can make all the mistakes you want, they'll never kill you short of you diving the nexus.

kirbyzama3 votes

You realize this same argument can be used to argue for Godlike Jungle's point right? Why is the one 40 min mistake more important than a whole game of playing perfect? If the enemy is up 10 kills and 2 dragons than that is ten mistakes the enemy made so why should 1 mistake undo 10 mistakes of the enemy?

BluePolarizer3 votes

you die to an invade due to a blind blitz grab from mid into river brush.

The game is now over.

gg.

RyzeRework1 votes

{quoted}

you die to an invade due to a blind blitz grab from mid into river brush.

The game is now over.

gg.

400 gold doesnt win a game it puts you on tilt and u suck the rest of ur game its your fault, but if a blitz hooks u in and gives ur enemy laner a kill then they should be stronger then u

BluePolarizer2 votes

lol 400 gold definitely wins you the game in this patch because you can snowball that into forcing the enemy laner back, getting a free tower for easy global + 1500 (which you can do in the span of 1 back) and a team with +1500 gold at the 10 minute mark had a 75%+ win rate even in season 4 and 5.

400 extra gold coming into lane is doubling the amount of items you have. It is huge.

RyzeRework1 votes

{quoted}

lol 400 gold definitely wins you the game in this patch because you can snowball that into forcing the enemy laner back, getting a free tower for easy global + 1500 (which you can do in the span of 1 back) and a team with +1500 gold at the 10 minute mark had a 75%+ win rate even in season 4 and 5.

400 extra gold coming into lane is doubling the amount of items you have. It is huge.

No it doesn't win u the game 1st of all Everytime u die in league it's your fault. If u play aggressive after someone got 1st blood and you die it's your fault if you die top lane because the enemy mod got 1st blood and then bot lane is dieing. Short story it's a team effort to suck so bad you lose the game before 15 mins

BluePolarizer1 votes

You can't really play safe. You will be heavily zoned with that advantage, especially in higher elos. And who says that you need to even die lol? They can force you to back to avoid dying and then take your tower.

RyzeRework1 votes

{quoted}

You can't really play safe. You will be heavily zoned with that advantage, especially in higher elos. And who says that you need to even die lol? They can force you to back to avoid dying and then take your tower.

Every champion has a playing safe mechanic I've seen pros level 2 at like 15 mins in not even have there ult and still win because they played safe. I think it was someone playing irelia at iem he won the game from playing safe

BluePolarizer1 votes

that was before, this is now preseason.

RyzeRework1 votes

{quoted}

that was before, this is now preseason.

champions just dont magically change like that xearth still has long range farming poke ziggs can still snipe u from half a map and take half ur hp bar if ur not safley farming thats ur fault lol

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