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ARSR is...

G0D BLESS TRUMP··25 votes·6,079 views

Mind blowingly boring.

Feel like playing regular old Summoner's Rift THIS EXCITING WEEKEND?!?!

What if I told you that it's possible to queue up for "ARSR"!

Where it's the exact same map and game you've been playing all week, EXCEPT, now here's the fun part.

EXCEPT YOU take a bold roll of the dice, and with that there is a small chance you end up getting a champion you actually feel like farming an entire game of unranked SR with. The alternative, you ask?

Oh, you could just continue to play SR as you were, and actually have a much higher chance of getting a champion you can have fun on/use. The AR mechanic is much more enjoyable on a map where it's just 1 lane and it's a brawl the entire game, like ARAM!

You know Riot... It would've been a lot more fun if you let us play AM game mode. All Middle - and you get to pick your champion.

How unappealing and unsatisfying. I used to look forward to weekend game modes, now I will have to have a life on the weekends, oh well...:p

22 Comments

Dethflash6 votes

What do you think about this game mode idea? Better than All Random Summoners Rift? This game mode would take place on the Ascension map, and there would be 5 teams of 2 summoners. Each of the teleport pads from ascension will be one of the teams respawn places and shops, but will not restore health, or mana once you leave the pad area. First of the 5 teams to 50 points wins. 1 kill is worth 1 point, a Double kill is worth 2 points, Triple kill worth 3 points, quadra kill 4 points and so on. Riot has always done 1 team vs 1 team, this would be a great way for Riot to experiment on a 5 team game for the rotating game modes. And it could be the first game mode where someone could get an octa-kill. i ceratinly think it would be more fun that all random summoners rift

DarkRitual4 votes

Would need a lot of work to get done though. What colors will the other 3 teams be? Red, Blue, and which three others? How will this work in Colorblind mode? Remember we can't use any colors that are already used by other things, like grey health and magic/physical shields. How will the scoreboard be set up? What about end-of-game screen?

Might be fun, if not a bit chaotic.

Dethflash2 votes

Red, Yellow, Blue, brown and Dark green would be my best guess for team colors. Score Board would just have to cover a bit more on the top with a #1 #2 #3 #4 #5 in front of all the team scores to help clearly show what each teams score is. I think it would be very chaotic, and possibly frustrating for some players since instead of trying to watch out for 5 enemy champions you have to keep your eyes open for 8 enemy champions. But at the same time i think it would ben a lot of fun trying out a game mode where there are more than 2 teams

DarkRitual2 votes

Yellow is already used in CB mode, and Dark Green would certainly be a problem for R/G Colorblindness. Hence the problem.

If they ever put in a system for dealing with Colorblindness like Overwatch has, this wouldn't really be an issue. Without it, there would be a mess trying to get 5 distinct colors to help those colorblind players keep track of things. There's a lot of types of colorblindness, and it's impossible to actually tell how they would actually see the selected colors beforehand.

As for the Chaos, how would spawn-camping be protected against? Would it be okay to team up and target another single team? It's not likely to occur often, but it WOULD and completely ruin the experience for the targeted duo.

Dethflash1 votes

Expanding on the first idea, i think the game would be actually fine with only two colors since only one player is on your team, and everyone else you want to kill, a simple Number next to the health bar could show what team they are on while avoiding the whole color blind problem. Each of the bases would have a wall that only their team can pass through and enemy teams have no way vision in other enemy bases to avoid range champions being able to autoattack people in base, think of the two gates on the bases on summoners rift. You are always going to have the situation where some team comps just get wrecked by other certain team comps in all game modes. When it comes to teaming up, not much you can do about that, but considering there you can hurt everyone but your one team mate, i wouldnt expect to see to many teams grouping up all the time, and its whoever gets the kill gets the point so kill stealing is highly encouraged. The queue would require only allowing a max of 2 people in a lobby that way to try and avoid having friends on other teams.

DarkRitual3 votes

I would argue it's very important to know who else is trying to kill the person you're trying to kill, and which if any of the 3 people nearby might protect them. A number might work, but would definately need a good bit of feedback

TheSingularity1 votes

orange black red blue brown

Wimbledofy1 votes

all you really need to know is your own team color, which would be displayed as the friendly color, and everyone else would be red. The colors aren't important. There could be a different kind of indicator other than colors for specific teams if it was necessary.

G0D BLESS TRUMP2 votes

Literally any other game mode would be better than ARSR. It's just Summoner's rift with a champ you're more than likely not really feeling like playing.

And if you do get a champ you wanted, you could've just done that with norms or ranked.

Literally anything is better. 1v1 Custom Game with my dog on howling abyss is better.

Dethflash2 votes

Yup. For me personally i feel Random is only good if there is only 1 lane

YuGiHo3 votes

I think the real question we all should be asking is how this even got approved as a game mode and mad it to live servers.

underscores2223 votes

I thought as you did last weekend when the mode came out. But then I figured I'd give it a few tries (and my friends liked it) and I came to a realization - the game mode is fun because it helps you break the meta-lock. I was on a team and twitch happened to be the best jungler we got. it sucked (I have never played jungle twitch and their comp was better) but I got to play something in a role I had never tried. In fact, I would never have attempted that in any game. I've played with and against some interesting lanes that feel like they shouldn't work but worked well enough.

In short, this game mode allows mixing up the standard game in a way I had not anticipated. It resulted in a semi-serious, but not really competitive game that mixed things up. For how unoriginal the base idea is, it turned out to be almost as novel as hexakill or one for all.

DemainaNyx1 votes

Had a game where I had to go Ivern mid vs a Cassiopeia. I totally sucked in lane and was like 40 CS behind her all game, but my team was hella hard to kill with all those support items I bought, and my team was Pantheon, Amumu, Trundle, and Rumble. The Amumu ult into Rumble ult was amazing to watch.

Ariel the Cruel2 votes

Riot is trying to phase out everything that isn't a SR clone. ARSR is just a continuation of that philosophy.

RisenDarkKnight2 votes

My issue with it was that the enemy team ended up with COMPLETELY meta teamcomps both times I tried it, and I was the only one that ended up playing an off role/champion. It felt like I was just playing normals, except I got stuck with a troll pick while everyone else was playing try-hard meta stuff.

RavensCapsOs1 votes

ARSR is...

Lazy.

No doubt it is lazy. But can you honestly say there haven't been weeks at your job where you didn't put out your best work? Sometimes I am at my best, and sometimes I have 5 days until vacation and I just want to get through it and go to the beach.

G0D BLESS TRUMP1 votes

Fair point, but you'd think it'd be just as easy for them to enable ANY other game mode.

Another reasonable point would be maybe they wanted to see how much people really felt about it.

My final reason....it was a long and sick April Fool's Prank. That's the one I'm sticking to. touche, Riot.

Jeddy0171 votes

The all random on SR idea would have worked better if it was along with some other feature (new or old) so it's not just SR. Like ARURF, AR Blood Moon or maybe some new original game mode. I get that they wanted to experiment, but was 2 weekends of this mode even necessary? One weekend should have been plenty of data to figure if people liked it or not. While it was an experiment, it's still lazy as fuck.

I personally don't mind getting a champ I'm not use to playing. I play ARAM all the time. The problem for me comes when you factor positions into the equation. I don't know about you, but I don't want to risk being placed into a role I don't like & not good at (Jungle) or a role I haven't played in months (ADC) especially with the possibility of getting a champ I don't know or I'm not use too. At least back in the old champ select days or in blind pick, I get to pick my champ. Then there's other players fighting over roles & I don't want to deal with that shit. I was lucky my one game of ARSR I got Trundle & got to go top.

Ariel the Cruel1 votes

but was 2 weekends of this mode even necessary?

If you haven't noticed, they've been doing games modes for consecutive weekends for some time now. it isn't new for ARSR.

Kitty Cat Tosha1 votes

Still better than URF.

TimX24968B2 votes

I told them they forgot to enable the 80% CDR and remove the mana costs for ARSR, along with all the other stuff. no response back yet.

DUDE BRO1 votes

All they had to do was give us the Howling abyss buff, so we globally gain Gold/EXP, and kills are worth less, etc.

At least then it would be an actual weekend mode we can mess around in since money/exp are earned automatically. Instead of regular SR farming with a champ you didn't want.

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