Vel'Koz: Increase the range of the Ult?
Increase
ult's range like Lux's ult that has longer range but with increased cooldown.
Increase
ult's range like Lux's ult that has longer range but with increased cooldown.
Hell no
As a
main he doesn't need buffs. Just because
is OP doesn't mean he needs to be as well.
As a
main he doesn't need buffs. Just because
is OP doesn't mean he needs to be as well.
Personally, I think increasing the range of his ult while increasing its cooldown would be a nerf anyway (given that Vel IS a teamfight focused champion, he wants to have his ultimate up as often as humanly possible, which he can do very easily as it is now, having it up for nearly every teamfight)
TL;DR: There is literally no reason to change it, since Vel is in a good spot right now anyway, sporting nearly a 53% winrate, he even does pretty okay against most assassins for that matter.
I actually think he is OP right now. He synergizes really well with pretty much every item. If he falls behind he can safely wave clear. If he gets ahead he can 100-0 you if he ever hits you with a q. Mages as a whole right now seem really strong as they're able to stretch out games due to their wave clear.
I actually think he is OP right now. He synergizes really well with pretty much every item. If he falls behind he can safely wave clear. If he gets ahead he can 100-0 you if he ever hits you with a q. Mages as a whole right now seem really strong as they're able to stretch out games due to their wave clear.
I think he's strong, but not overpowered, given that he has very clear counterplay (in that his entire kit is skillshots, and R has to be on you for multiple ticks to do anything of value, so mobility is especially effective against him)
In his favor, he never really falls off due to his passive, and he's capable of some frightening amounts of burst damage (he can literally take half of your health at level 2 all from hitting his EW combo)