Sightstone
As games go on, I've realized that more often, in the support role, I recall specifically to refill my Sightstone wards. With the introduction of Trinkets, I feel that regenerating wards are the way to go. So, I propose that Sightstone, when upgraded to Ruby Sightstone, should begin regenerating wards, up to its normal cap of 5, so that after all your wards are exhausted, you don't feel the need to back and get more in preparation for Nash or Dragon. I may be alone on this, but I think it would be a welcome change for anyone who gets Sightstone.
, having a number of wards adds strategic thought when it comes to placing them.
the problem is the lackluster stats it gives for the price and lack of diversity.
: 200 HP 5% CDR --- ---> Void