Sightstone
As games go on, I've realized that more often, in the support role, I recall specifically to refill my Sightstone wards. With the introduction of Trinkets, I feel that regenerating wards are the way to go. So, I propose that Sightstone, when upgraded to Ruby Sightstone, should begin regenerating wards, up to its normal cap of 5, so that after all your wards are exhausted, you don't feel the need to back and get more in preparation for Nash or Dragon. I may be alone on this, but I think it would be a welcome change for anyone who gets Sightstone.
and now
. The tyranny of effectiveness cannot be overthrown by players -- they'll just be throwing, period. Only the devs have the power to allow supports to build real items without hurting their team by refusing to sacrifice their gold.
abuse
is good enough for them and they won't dump the gold into ruby anyway.
, having a number of wards adds strategic thought when it comes to placing them.
the problem is the lackluster stats it gives for the price and lack of diversity.
: 200 HP 5% CDR --- ---> Void