Sightstone

Tew Lil Beans··50 votes·1,490 views

As games go on, I've realized that more often, in the support role, I recall specifically to refill my Sightstone wards. With the introduction of Trinkets, I feel that regenerating wards are the way to go. So, I propose that Sightstone, when upgraded to Ruby Sightstone, should begin regenerating wards, up to its normal cap of 5, so that after all your wards are exhausted, you don't feel the need to back and get more in preparation for Nash or Dragon. I may be alone on this, but I think it would be a welcome change for anyone who gets Sightstone.

23 Comments

buster kiton27 votes

How about a ward "steal" mechanic: killing an enemy ward gives your sightstone an extra charge?

Tew Lil Beans2 votes

That's an interesting idea that sure would make the sweeper trinket and buying pinks a little more valuable.

AmazingBeaver6 votes

Seems like a good thing , to be fair it have to be like 2 min CD for 1 ward or something.

Heckin Support4 votes

That moment when you back because you're out of wards and no other reason.

The ruby sightstone 100% needs something because the only reason people buy it now is because they are super late game with 1k gold just sitting in their pocket.

Schenix3 votes

Might make upgrading to a Ruby Sightstone actually seem like it does something.

Partholonian1 votes

{quoted}

Might make upgrading to a Ruby Sightstone actually seem like it does something.

This is why they won't do it. The whole point of making Ruby weak is to free up supports to pursue real items after they get regular sightstone. Making Ruby better would have a danger of making it mandatory to get early, thus taking gold away from the poorest players in the game.

Any vision item that's as good as trinket upgrades needs to also be as cheap as trinket upgrades, so that it won't become a gaping wound in the support's wallet. But then it needs another way to keep everyone from buying it, or the game needs to be rebalanced around everyone having it.

The "option" to be weaker in combat to provide more vision is not an option. The team needs someone to do it or they can't win against competent opposition. And because of how scaling works, that is usually going to be the person who is already the weakest (in a straight fight) and poorest. You could imagine exactly how fun that is -- unless you've ever been last pick, in which case you probably don't have to imagine it because you've experienced it.

Doubling the sacrifice would not make it anything other than a bigger choice between effectiveness and fun. Because it's fun to be a champion that can do things and live more than 2 seconds, but it's effective to have a team that knows what's happening on the map. Four players can have both of those things at once, because the fifth is paying the price for them. Literally.

My dream for comprehensive vision reform is 2 trinket slots (possibly one unlocking at a level higher than 1), the complete elimination of gold for vision (trinkets would upgrade automatically based on level; the current 250 cost is usually just a noob trap), and an increased variety of possible trinkets, some for granting vision, others for denying it. I know there's no way Riot would seriously consider something that huge until preseason 6, but I hope they are considering it for preseason 6.

The work begun by trinkets is not yet done. The burden of sacrificing your gold to provide vision for everyone else to make plays with (because you're too weak to do it yourself when you don't buy real items) still weighs too heavily on players that should be focusing on awesome utility kits like Thresh Bard Braum and now TahmKench . The tyranny of effectiveness cannot be overthrown by players -- they'll just be throwing, period. Only the devs have the power to allow supports to build real items without hurting their team by refusing to sacrifice their gold.

BuzzinTate1 votes

{quoted}

Might make upgrading to a Ruby Sightstone actually seem like it does something.

dat 400 health it gives, grants braum a whole 70 damage on his q

of course at the point you get ruby sightstone braums autos do more

Mistral2 votes

I prefer to use upgraded trinket for the fact that I won't have to recall just to have more wards. I'd consider buying a sightstone instead if it came with the same perks. I will buy sightstone if I need something else in the trinket slot though, but I hate when somebody asks me to ward dragon and I have to recall first. XP

Tew Lil Beans1 votes

If I could buy upgraded trinkets pre-level 9 I'd do that too but when you're behind as a support you'll have no money for wards unless you sacrifice building items for your team. That's the only reason I don't.

Catastrop1 votes

That would be nice, Ruby Sightstone would actually do something other than give some increased Health.

CoolKnightST1 votes

Riot won't buff ruby sightstone. I believe the reason they mentioned was jungler abuse.

XaviorZeroBlazer4 votes

you mean LeeSin Jax Katarina abuse

TaoistMaster5 votes

{quoted}

you mean LeeSin Jax Katarina abuse

item 3361 is good enough for them and they won't dump the gold into ruby anyway.

XaviorZeroBlazer1 votes

yeah like that bit of logic stated multiple times on the forums has ever been noticed by the balance team

Tew Lil Beans1 votes

They could potentially make Ruby SS an item you can't purchase if you have smite just to get rid of jungler abuse, but still let them buy SS if they need the extra vision. Just an idea but I doubt they'd implement it.

I GANK LANES1 votes

Awesome idea

Saber2021 votes

Another option would be converting it into a trinket. It could function the same as Warding Trinket, but with the health bonus addition. It could be given an insane cooldown so as to balance the health increase, and stop everyone from buying it.

Lugg1 votes

As a support main, I endorse this idea. Literally, I go back to refill my SS more than all other reasons combined.

Dengeden1 votes

No. I'd like vision denial to be a feasible concept.

Tew Lil Beans1 votes

It still would be, but there would also be a more forgiving aspect to Sightstone. I was thinking the regen time could be something huge like 3-5 minutes so that you still have to be skillful about placing wards but you don't have to back every time you're out.

Nekusen1 votes

that's not the problem with item 2045 , having a number of wards adds strategic thought when it comes to placing them. the problem is the lackluster stats it gives for the price and lack of diversity.

they should make it into something like this:

**Violet **item 2049: 200 HP 5% CDR --- ---> Voiditem 2049: 300 HP 10% CDR

**Crimson **item 2049: 300 HP ------> Rubyitem 2049: 450 HP

**Cerulean **item 2049: 200 HP 25% mana regen ------> Skyitem 2049: 250 HP 200 mana 25% mana regen

**Jade **item 2049: 150 HP 10 AP ------> Forestitem 2049: 200 HP 50 AP

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