Boots Enchantments
Boots- everyone gets them! They're actually one of the most interesting set of items in the game. I think there should be a rework on the enchantments, though.
Alacrity's always been the go-to (aside from
Homeguard when losing), but it isn't that the other ones're bad. I just feel like they're too niche (
Captain is useful, but too expensive,
Furor is weak even on champs that do a ton of basic attacking like
Yasuo except against very specific enemies, and
Distortion, while interesting, is only ever useful if you take two movement summoner spells, which is pretty rare outside of ![]()
. Even then, you wanna TP to a tower for the reduced CD, so the MS boost isn't that useful). I'd like to see more passives moved to enchantments, such as Tenacity. MR and tenacity go together a lot of the time, but aren't always connected. I really like
Elixir of Iron simply because it grants access to anyone who wants tenacity, but less than the usual 35%. I hate the idea of having to get
Merc Treads on so many champs. In 3s,
Moonflair Spellblade is something that allows tanky AP champs other boot options instead of forcing them into a single pair of boots all the time. I'd also like unique enchantments to be added to make it a question of what you need in that instance, rather than just "this is the best enchantment, so always get this." Do you need double tenacity, or just some? Allowing you to get 35% from merc treads and/or 25% from an enchantment gives you more options, freeing you up to get
Sorcerer's Shoes or
Boots of Swiftness. This idea isn't even limited to tenacity.
Ninja Tabi's basic attack damage reduction would be useful for enemies aside from physical damage dealers.
Phantom Dancer's ignore unit collision passive.
Boots of Swiftness' slow power reduction. Reducing the damage from critical strikes from when marksmen/melee ADCs get out of control. Things that currently only exist in masteries.