Wukong rework asks

The Chillin·5/17/2019, 9:49:08 PM·3 votes·1,534 views

I love the fundamental ideas of this rework so far based on what I've played. I see the boards littered with new posts with opinions and such, but I will try to keep this one brief and succinct.

Q: I understand that the Q change is to keep players from leaning towards lethality, however I think the lack of any AD ratio on the damage portion feels unrewarding to put points into, and pushes him towards a trinity abuser playstyle, this is further accentuated by the removal of AD ratios on his kit in general. I know he isn't finalized, but I suggest/ask that he get an ratio equal to his heal on the Q if nothing else.

W: His clone doesn't interact like I would expect either. The idea is cool, but it doesn't work like a shaco clone in the ways that I would like/expect. It doesn't seem to interact with keystones (PtA, Conq, Hob, Elec, etc. It also doesn't keep attackspeed steroids which is kind of annoying as often times you find yourself Eing into W, the lack of attackspeed on clone is a dead give away)

Closing thoughts: Low AD ratios push him towards trinity force, which if intended is great, if not he might just fall into a 'worse jax/irelia' category that many champs have, I could be wrong though. I am yet to test him against higher skill level players or see how others play him (youtube stompers not included xD) I feel that he would still not fare well into strong toplaners like Renekton, Riven, Jax and the like due to their overwhelming sustain/mobility/damage compared to his. Also his Q passive range buff seems to interrupt/briefely prevent input commands.

4 Comments

Gildarzt5/20/2019, 3:49:59 PM1 votes

Are you trying to compare shaco's R (his ultimate) with wukong's W (basic ability)?