"Yasuo Gets Placed 400 Units Out Just To Avoid A Tower Shot"

Çaged·3/20/2019, 3:47:16 AM·5 votes·3,179 views
"Yasuo Always Gets Placed Outside Tower"

In Yasuo rants this is like the #1 complaint aside from WW hate, but it really doesn't happen as much as y'all make it out to. The only time you'll be outside of tower is if you're basically on the line. And even on this one I felt like it was basically on the line and I still got put directly next to tower.

58 Comments

Sebastit7d3/20/2019, 3:53:55 AM13 votes

The fact that in the clip you killed him from full HP because you happened to land 1 ability with an extremely short cooldown makes me sick to watch. especially since you don't even get punished by being under turret.

SEKAI3/20/2019, 3:57:56 AM5 votes

Just because it doesn't happen in this 1 instance, it doesn't mean it never or rarely happens.

It is a """feature""" within his R to automatically attempt to place Yasuo away from turrets (only fountain laser is exempted from this """feature"""). A """feature""" that should've never been there in the first place as it breaks the basic design 101 of risk vs reward scale.

A spammable ulti of extreme value and of little to no CD WHILE procing from everything (just on Yasuo alone there are already 2 ways to proc it, the first one will eventually hit you via sheer inevitability because it's a spammable and fast skillshot that isn't blocked by anything that also has rather ambiguous hitbox, and the 2nd way of EQ'ing is literally undodgeable. And then it also goes off from every displacement in the fucking game, which the game is filled to the brim with) should NOT have ALSO turret dive immunity of any form just in case it isn't overtly OP enough or something, no matter how rare it comes up.

Moonscourge3/20/2019, 3:49:04 AM3 votes

It's still unnecessary power and removing that would be a great way to nerf him without touching his numbers, which actual Yasuo players should only care about.