Zoe balloon minions should use the ability they carry before they drop it
When an enemy champion uses a summoner or item active, the spell drops, and then Zoe can pick it up. It evens the scales, a bit like Irelia's old slow/stun that punished enemies for doing well and therefore had to be removed. Balloon minions, however, are just found cake for Zoe to pick up off the ground. Where did those minions even get those balloons? Why carry the things and then not use them? It doesn't make any sense. Minions should simply use these abilities as a Hail Mary right before/as they die - prioritizing Zoe if available - and dropping them on the ground for her to pick up as normal. Redemption would automatically target the minion's lowest-health ally in range, Ignite would get cast on the minion's nearest enemy, TP would briefly grant the minion Undying Rage so that a super minion could TP to it, Gunblade would automatically shoot someone in the face, and so on. If the ability can't find an appropriate target, it doesn't drop.
As an example of the new risk/reward balance, Zoe might end a fight at low health, then have to decide between killing a nearby balloon minion for a potential Heal or keeping her distance as it dies just in case it Ignites her.