Inconsistency: The ult skillshot has one width, then gets a wider hitbox once it reaches the end of its range. The ult literally gets a larger latch hitbox at max range. I fail to recall a single skillshot in League of Legends that gets a larger hitbox for MISSING.
You argument for the knock-up: "Making the entire SS wider would again improve his point blanking, even if the damage was still reduced based on range the CC itself is still huge and I am pretty sure most players would find it unfair to play against since he could get 5v1'd in that scenario and still just leave by point blanking to land CC on the entire enemy team and just hopping away while the rest getting knocked up and back and all take damage."
Fizz will never get a 450-unit radius knock-up from point blank ultis. The knock-up radius will always be 200 at point blank. Making the traveling latch hitbox for the skillshot larger will not change this in any way whatsoever.
I don't see how you fail to understand my argument. I am literally asking for the lure to be removed from his ult and just give it a larger hitbox for attaching at all lengths.
This is what I'm basically asking for:
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Remove the enlarged lure hitbox for max range ultimate. No skillshot should get a bigger hitbox for missing.
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Keep the shark damage and CC scaling based on distance ult travels. This is fine.
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Just make the skillshot slightly wider. If Fizz has an excessive amount of trouble landing his ultimate, then you make the latch hitbox slightly wider, not toss a different lure hitbox that screws with people's perceptions of the skillshot.
I don't see how you misconstrued my comments to mean that I want a bigger shark across all distances. Who the hell would want that. I already said the damage and cc scaling of Fizz's ulti is fine, why would I suddenly say I want a Megalodon at point blank.