Hecarim Q Range
I think this needs another look at, mostly for the sake of his jungling, often the Q range is just barely enough to hit all targets with proper positioning, however the most noticeable is scuttle.
I think the best way to fix this is just to add about 25-50 range on the ability, enough to not break him but to put him in a spot where he doesn't have these irksome issues.
Also... he has a halbred ffs... the Q shouldn't have that short of a range anyways.