List of QoL changes

Yaksha·2/17/2015, 2:48:04 PM·1 votes·505 views

I don't know if one already exists somewhere else but I want this to be a thread dedicated entirely to small changes that would make certain champions/aspects of the game smoother. Not necessarily buff or nerfs.

Nunu The buffs that he gets from his Q could be a smidge clearer. Maybe it could just be specified which monsters are classified as which with a green/yellow/orange indicator that floats over them. Every jungle monster may as well be a monster, this is a fictional game and all. If a two-headed wolf can be classified as an animal, why not a fire-breathing dragon? It just seems kind of arbitrary

Kennen Maybe his Q range indicator can finally be fixed

Kalista It would be cool if Kalista's rend worked the same way Cho'Gath's ult works. When you have a certain amount of stacks that put you within killing range of a target, a little death aura could show up under them. Having to constantly check how much damage rend does on the 1st stack and every additional stack is pretty obnoxious

Zac I've seen it mentioned on the boards before but yeah, his blobs feel far too unreliable. Would it be reasonable to give his blobs the Draven axe treatment?

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