Rito pls: More basebuilding less powercreep

KSYN·3/20/2019, 2:23:16 PM·2 votes·1,128 views

I get it. One shots are fun, balancing around winrates is fun. League of tanks wasn't fun. But that's because every tank does the same thing with resistances and damage reduction and that's old.

But tanks are necessary, even if their current designs are all nearly identical (except Shen he's cool). Damage indirectly gives you zone control, protection. The opposite is true. Tankiness indirectly allows you to deal more damage. And it's kinda funny the only way tanks differ is how they do damage. I rest my case.

Also, if one more ignorant wannabe pro criticizes me, I'm gonna crack. I got a bunch of pills and I'm not afraid to eat them.

4 Comments

KSYN3/20/2019, 2:28:55 PM1 votes

I'd like to add that I consider decision making, champion selection, mechanics all proactive and base destroying. While buying items and compromise as base protecting. That being said, the day Riot removed wards was a dark one indeed. Instead of removing consumables, they should've added variety. Buffs changed into inventory items. Shops selling a wide variety of utility like decoys, traps, teleporting scrolls, ninja arts, building a space shuttle for a science victory I don't know. Make a goddamn useless item 7 tools of the Bronzodia. -10 hp/ad/ap/ms for 3000gp if your team collects 7 each you win automatically.

Rester3/20/2019, 3:03:02 PM1 votes

More Base building? But this isn't Starcraft or Command & Conquer