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ON HIT MAGIC DAMAGE IS BROKEN.

InterviewsSuck··1 votes·915 views

Honestly, the new on hit magic damage for junglers is retarded. It takes absolutely no skill to do ridiculous amounts of mixed damage that players cannot itemize against. The old feral flare was balanced, but the whole "gain stacks upon assists or champions" is ridiculous. I have had too many games where I have had a non-attacking speed/on hit oriented jungler that ends up causing me the game because the enemy jungler just out scales too hard for no reason. They can spend the entire game just farming camps to deal massive amounts of damage, rendering all non on hit junglers useless. RITO PLZ NERF.

(I realize I sound QQing but I'm just tired of the Master Yis and Warwicks).

14 Comments

SmokingPuffin1 votes

Deep breaths. Nerfs already on PBE.

InterviewsSuck1 votes

Really? Sad to say I don't keep up with PBE.

youngjake931 votes

Deep breaths. Nerfs already on PBE.

Nerfs were reverted in favor of heavy Warwick-only nerfs.

SmokingPuffin1 votes

Deep breaths. Nerfs already on PBE.

Nerfs were reverted in favor of heavy Warwick-only nerfs.

Devourer nerf was reverted. Probably a good decision, taking it down to 25 felt pretty bad.

Skirmisher's nerf still present last I checked. This was the important one anyway.

Lord Dusteon1 votes

...Feral flare also gained damage on assists or kill.

Otherwise, I'm assuming you hate Nashor's and Wit's End, since they are obviously broken?

InterviewsSuck1 votes

The base stats are just too high. 20% extra attack speed, 15 more base magic damage, and a better smite all for just 450 extra gp over feral flare? I also posted in a hurry so there is some misunderstanding; I think I meant that the stacking WITH the high base is too much. I knew that feral flare also gained damage on assists or kills.

InterviewsSuck1 votes

Also lets face it. Feral Flare WAS grossly overpowered when it first came out. Even with the nerfs feral flare was very gold efficient.

Rebonack1 votes

I wonder if Madred's Bloodrazor were added back into the game...

Would people shriek OP about it?

Anomander1 votes

We have Madreds it is called blade of the ruined king.......... Oh wait Madreds didn't have the active or life steal hmmm.

Lord Dusteon1 votes

I wonder if Madred's Bloodrazor were added back into the game...

Would people shriek OP about it?

Probably not. It had a HUGE 3800 cost and only gave 4% max hp as magic damage (which, without magic pen would probably be around 1%-3%). In addition, it scaled with magic pen and attack speed, but gave AD, armor, and crit chance, making it an adc item that is worse than any other adc item.

I could see it working on Kayle or Teemo or such, but that's it, and it'd still be incredibly niche.

Kuroi861 votes

I have had too many games where I have had a non-attacking speed/on hit oriented jungler that ends up causing me the game because the enemy jungler just out scales too hard for no reason.

Actually there was a reason, you let them farm.

InterviewsSuck1 votes

I wasn't very clear. No we didn't just let him farm. But attack speed junglers just intrinsically get so many stacks off of the item from assists that it just scales way too well because you cannot reduce the stacks. All things equal, if two teams traded kills evenly then the team with the item would get obscenely ahead. The base is just too high.

Kuroi862 votes

That is the nature of the carry champ, they are meant to scale to scary levels in late game.

Now, imo Devourer starts out with too many stacks, but that's just me. I think Riot is considering lowering the starting stacks on it, but they may have changed their mind.

Meep Man1 votes

So the "gain stacks upon assists or champion kills" is OP but then you complain about how they can just farm creeps up all day and deal stupid damage? Also, the Feral Flare was about the same thing as well.

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