ON HIT MAGIC DAMAGE IS BROKEN.

InterviewsSuck·12/4/2014, 12:39:40 AM·1 votes·915 views

Honestly, the new on hit magic damage for junglers is retarded. It takes absolutely no skill to do ridiculous amounts of mixed damage that players cannot itemize against. The old feral flare was balanced, but the whole "gain stacks upon assists or champions" is ridiculous. I have had too many games where I have had a non-attacking speed/on hit oriented jungler that ends up causing me the game because the enemy jungler just out scales too hard for no reason. They can spend the entire game just farming camps to deal massive amounts of damage, rendering all non on hit junglers useless. RITO PLZ NERF.

(I realize I sound QQing but I'm just tired of the Master Yis and Warwicks).

14 Comments

SmokingPuffin12/4/2014, 12:41:30 AM1 votes

Deep breaths. Nerfs already on PBE.

Lord Dusteon12/4/2014, 12:48:48 AM1 votes

...Feral flare also gained damage on assists or kill.

Otherwise, I'm assuming you hate Nashor's and Wit's End, since they are obviously broken?

Rebonack12/4/2014, 12:54:18 AM1 votes

I wonder if Madred's Bloodrazor were added back into the game...

Would people shriek OP about it?

Kuroi8612/4/2014, 1:06:47 AM1 votes

I have had too many games where I have had a non-attacking speed/on hit oriented jungler that ends up causing me the game because the enemy jungler just out scales too hard for no reason.

Actually there was a reason, you let them farm.

Meep Man12/4/2014, 1:22:28 AM1 votes

So the "gain stacks upon assists or champion kills" is OP but then you complain about how they can just farm creeps up all day and deal stupid damage? Also, the Feral Flare was about the same thing as well.