Better Changes for Sona

Blumpkin Nation··1 votes·460 views

How about take away her Heal? It's awkward on her kit anyway. I never knew magical soundwaves could heal.

That way, you can buff her shielding aspect (maybe a few base stats) and give her another function outside of a heal. Shield balancing has to be WAY easier than Heal balancing.

New W: Upon activation, Sona sends out a soothing melody that affects the nearest allied champion. Her allied champion receives 3/6/9/12/15% damage reduction and is now linked to Sona by a green tether until it is broken or transferred to a new ally. During the initial activation Sona also creates an aura that provides herself and any allies she touches with a 2 second damage shield. If Sona links with a new allied champion, she cannot link with the previous ally for 60/50/40/30/20 seconds. The tether will break when Sona or her ally move too far from each other.

Edit: My thought process behind these changes are:

-Healing is too hard for Riot to balance. -Damage reduction, yes is a hidden stat, but provides useful survival without sustain. -If Sona wants to shield her entire team, she'll HAVE to swap to another ally and grant them the reduction bonus. (This forces the team to actually acknowledge her and work to make the tether work.) -Her shielding gets better and lasts a little longer. -Her base stats can get a little increase since she is no longer healing and she doesn't get the %reduction that her ally gets. -It has great clarity on who gets the damage reduction based on the green tether. -Was this thrown out last minute? Yes.

Thoughts?

2 Comments

CrazFight 1 votes

did... did... he jsut say take away sona's core ability her heal... "clunky" my ass.

AsheGetsGanked1 votes

{quoted}

did... did... he jsut say take away sona's core ability her heal... "clunky" my ass. Her iconic ability is her Ult. If a heal is ur core ability that needs to be reworked then.

More from Gameplay

More by Blumpkin Nation