More depth on boots
Was wondering if boots would ever be reworked to have more noticable and enticing effects?
Example:
Sorcerer's shoes Active - upon landing a spell,you gain a charge (max: 2 charges) Charges can be expended upon usage of spells to deal damage equal to a % of missing health to the opponent. The % damage is refunded as mana in proportion to the mana cost of the spell.
Analysis
Now this i am just spitballing. Adding a charge system to boots would be very trite because there is a myriad of charge systems in the game.
Theoretically this would balance the item a bit more because you would need to:
A) land spells to carry momentum B) have an opponent at close to losing 1/8 of their health
Additionally, magic penetration and movement speed would be added to this example as well
Thoughts, comments, etc are greatly appreciated
shoe shop would be a viable build since every boot would have their own unique abilities.