Why are marksmen bad?

Keasbeyknights12··1 votes·1,013 views

Hi,

I was wondering why no one uses conqueror in high elo/competitive play on marksmen going bot.

  • you would figure that conqueror works well in conjunction with the infinity edge passive (30% damage is true damage on crit) and other adcs with % damage and true damage steroids (i believe all but ashe in this meta)

I believe riot added conqueror and hail of blades runes specifically to shift the bot lane - sustain meta to a more aggressive playstyle by applying the runes.

Plus marksmen got a big buff from stormrazor - its a greqt first item because of the stats it supports, the passive, and the mobility it gives when last hitting. Also, because of infinity edge you have the option of building a second defensive item or a last whisperer item or a LS item.

All i am wondering is why adcs are viewed as bad even though kai'sa was released a while ago and she has 2 % AP damage steroids and people are not building her to the most optimal damage performance.

14 Comments

MrFawknSunshine1 votes

its not good for ranged champs. there is better keystones for them to use.

Keasbeyknights121 votes

Like what else is good for a marksman? Please tell me

MrFawknSunshine1 votes

{quoted}

Like what else is good for a marksman? Please tell me

which one ?

its not the same for all.

https://lolalytics.com/ranked/worldwide/current/platinum/plus/detailed/ go and look at any adc you want it will show you what runes are most picked and highest win %

Keasbeyknights121 votes

I looked and a majority of the adc have conqueror as their highest win %.

Those that do not are: ezreal, varus, corki, and jhin

MrFawknSunshine1 votes

{quoted}

I looked and a majority of the adc have conqueror as their highest win %.

Those that do not are: ezreal, corki, and jhin

jinx dont use conqueror , ashe dont, caitlyn dont. draven does , ez dont , corki dont. kai'sa dont , kalista dont kindred and kog dont. lucian dont. mf runs dark harvest , quinn is electrocute , sivir dont , trist dont , twitch varus and vayne dont xayah dont.

so i dont see where you got that information but clearly you didnt look hard enough.

the only adc that does on any regular basis is draven

Keasbeyknights121 votes

So why are markmen viewed as unplayable, or "bad?"

MrFawknSunshine1 votes

{quoted}

So why are markmen viewed as unplayable, or "bad?"

they arent. kai'sa jihn lucian , mf and draven are all monsters in bot lane.

OtterlyLost1 votes

Because conqueror is designed and intended for melee champions (such as bruisers) and as a result, they put stipulations on it to make it less good on your average marksmen. Draven and MF(for a time) used it because they were more quick, bursty trade oriented and generally had the most consistent dominance over their lane. Someone like Tristana or Jinx prefer to have longer fights.

Keasbeyknights121 votes

But most adcs prefer extended fights because of tanks being oriented in pro play.

Those extended fights would proc conqueror. Varus, vayne, kai'sa, twitch, jinx, trist, Jhinn and ashe all have to be in an extended fight to activate their steroid or passive abilities, which synergize with conqueror's 3 second activation.

So conqueror would proc and be more useful in lane in comparison to fleet footwork (nerfed heavily) and press the attack. Especially in a meta where tanks are dominate. (Even though they are weak)

While you can say lethal tempo would be a better option for adcs that utilize procs (Varus and twitch) or to get the most utility out of steroids (ashe and xayah), it still would encourage aggressive play unlike sustain Mages in bottom lane or spamming jhin and varus.

OtterlyLost1 votes

Conqueror only lasts for 3 seconds on marksmen before going on CD. This is not conducive to sustained fights. They then have to remain in combat another 3 seconds in order to restock this keystone back up; the teamfight literally has to last 6 seconds for them to get more than one use out of the keystone, where as melee champions can stack it up and it remains up indefinitely as long as they stay in combat.

Between conquerors lengthy CD and decently long time to stack up, it's only good in lane on ADCs who are guaranteed to have lane dominance, IE Draven or MF. Tristana's short range can lead her to being bullied out meaning there is a lot of down time for the keystone. Jhin has better options in Fleetfootwork or Hail of blades, both of which give him either more survivability and ms or more damage and ms than conqueror. Vayne, twitch, and ashe are all ridiculously weak early or have the same issue as trist where they get bullied out, making fleet for surviving the lane far better. Kaisa and varus both do mix damage conqueror helps with none of that for them. Furthermore, Varus's motus operandi right now is to not AA and instead poke with Q. Meaning he never gets the chance to stack it.

Jinx likes the MS and sustain from fleet even with it nerfed.

Also Lethal Tempo is garbage and very few ADCs actively take it over fleet or even press the attack which works equally well on both melees and ranged and provides extra utility in teamfights. Instead of requiring 3 seconds combat to proc, it only requires 3 AAs that have damage already added to them and the affect afterwards lasts 6 seconds. Which is exactly how much time a teamfight would need to last just to get two procs of Conqueror off as an ADC.

Regardless of how you feel, fleet or PTA are still better for ranged champions than Conqueror and your misconception that riot introduced it for ADCs is completely inaccurate. It is intended for melee bruisers and juggernauts and was specifically release with the statement from riot saying this.

Keasbeyknights121 votes

----> look at the data

Keasbeyknights121 votes

Ok, we will see in a few months. Thank you for the feedback. :)

Anyway, why are marksmen viewed as unplayable or "bad?"

OtterlyLost1 votes

They arent anymore. They got gutted and then rebuffed back up. Now if you're good you can win with most of them.

saltran1 votes

This looks like a shitpost

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