Very small change to the new overgrowth that I would like to see.
With the new Overgrowth I've sort of lost what I used to use in my runes, (I had bought a full set of %hp runes for
back in the day.)
I can no longer get anywhere near that level of percent-health, which was around 9% if I remember correctly. But I could still get decent amounts of it from stacking overgrowth as much as possible.
I'd just like to see the 2.5% max health at 120 stacks repeatable, so it isn't just a nerf for my build. I used to get really good mileage out of this rune. Getting 240 stacks is pretty feasible for lategame.
Plus to be honest, you get such a terrible amount of health from this rune now, (45 for every 120 stacks.) Even a squishy character is just going to opt for one of the other choices, I can't see people picking this.
Like the classic 300 farm Sivir we saw at worlds, that's still less than a single
(112.5 hp).
People are still just gonna take unflinching, (or revitalize if they're a support).