"Runes Reforged"
Let us all sit down, and think. The "Runes" get more balance updates than champions do. Champions have gotten nerfed due to their proficiency with certain "runes" Then those same "Runes" were nerfed, doubling the effect on the champions. Seems like the "Runes" make the game a lot more difficult.
I, and many others, wish to see an end to the runes. They take away from variability in the game, giving champions almost set runes to take to stay viable. Sure Klepto Udyr would work, but you can't play that because then you're not gonna do a viable amount of damage. I've played it, and gotten flamed for it. It's gotten to the point where taking a wrong rune page can actual hinder your entire game performance. Old runes didn't do that, and these new ones shouldn't. Maybe Riot will see how much harder they are making balancing for themselves, and revert some changes to the game to make it a little more, doable.