Tankko is becoming a huge pain to deal with

These three things have made me wish I could delete ekko from the game. He currently sits at a 57% winrate, the levels of Kassadin in his prime. But wait, theres more. When averaged from the games where ekko is tank, he has a 58% winrate, with a 32% banrate, and a 13% play rate. I don't believe any champion has had that high of a winrate with that low of a banrate, adding in the fact that he was designed as an AP assassin mid, but riot messed up so bad with him that he has become a Armor/MR top lane tank bruiser. Add in the grasp of the undying mastery and he wins every trade off his passive that chunks you no matter what items he has, an AoE stun that can be dodged but not so easily when there are 4 other champions on his team with CC, 2 dashes off of his E, a slow, movement speed, burst damage, invulnerability, and healing. Ekko is becoming Evelynn with how many times his items and playstye have shifted from AP to Jungle AP to Hybrid and now this god awful Tank.
Yes, I know I'm a silver 3 scrub
, but ive been playing the game long enough to know that Ekko's kit is extremely overloaded combined with the overloaded items he can abuse, and riot didn't even nerf him last patch so we have to wait for 6.8 for his base values to get butchered, but iceborn and sunfire to be mostly unchanged (besides for the AD scaling on fist going down but who even cares about AD scaling on an AP champ.... smh)
Also thank the Lord that ekko is nearly permabanned in Ascension