[Suggestion] New items for supports

BeRz·10/8/2014, 9:10:40 PM·1 votes·685 views

My suggestion is that every object of support has 3 outputs to adapt to the situation, with different active / passive ability.

Example of Spellthief AND Relic evolution (dont need buy both, just u can upgrade to the same item): Every time you hit an enemy champion or a giant monster and there is a close ally win 10 gold and cures you and a close ally 40. Just 3 charges each X second. Final activate: Next basic attack/spell slow X% Xsecond.

Example of Spellthief AND Coin: Whenever death of a close enemy minion yours you get a counter. When you hit an enemy if you have 5 or more counters consumes them all. Each counter 3 gold consumed granted and will damage basic X more damage than 5 per counter can keep up to 10 charges at a time. A giant monster or minion siege gives 3 counters. Final active: It is a skillshot that creates a path of ice in a straight line. Impacted enemies take damage and slow motion while crossing it. Stay a few seconds on the ground.

Example of Coin AND Relic: Like the relic shield as accountants minion killing and earning gold. The difference is that a mini shield gives you 40 life points. If this shield is consumed without being destroyed gives you the remaining points as life and half of this as mana (minimum gets 10 mana) both you and your ally. If the shield is destroyed not get no life and no mana. Active Final: you create an area on the ground as Equinox (Soraka E) that the allies to pass above gives a small shield and gain movement speed for a second.

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