Proposition: Changes to "Blind"

ChromeFluxx··1 votes·1,324 views

Riot and players, I propose a new way to balance champions with anything close to Blinds, Stealths, and Silences.

Previously, the way teemo Q works is he shoots a blinding dart at an enemy, negating all melee attack damage for "blank" seconds.

Previously, the way garen Q works is he uhh.. I don't know the exact description, but for example, "Slams Demacian justice on his opponents," Silencing them for "blank" seconds. Silence meaning not allowing the enemy to cast abilities for the duration.

Previously, the way akali W works is she placed down her shroud, which allows her to become "Stealthed" while inside the shroud... movement speed .. and stuff.. Stealthed, meaning completely invisible and only seen by the enemy team if they place a pink ward or have an ability or trinket that "reveals" said stealthed champions. I.E. Lee Sin E.

I propose that instead of being completely invulnerable without pink wards, Akali should be slightly transparent, hard to see and such. With "Stealthed" just being a visual effect, and giving a percentage "Dodge" rate that scales with ability level. Obviously this would break certain champs like Shaco, and Evelynn, But this will be fixed by 1. not showing evelynn or shaco's head.. thing.. on the minimap. and 2. Not showing the hp and mana bars on top of the champion. This would make them appear like a skill shot. A single entity, opaque, and hard to see. But it's not fair currently that Akali shroud, Evelynn passive, Shaco Q, Kha'Zix ult, Rengar ult, and Teemo passive, give them complete invulnerability and a huge upperhand therein. Note: as a suggestion, maybe wards on the enemy team could be slightly transparent too, but harder to see. Still invulnerable, but if something is warded in the weirdest place it shouldn't be invulnerable and unseeable. Like the scuttlecrab that the enemy gets, you can still see the fact that they have that vision.

I also propose that like the percentage "Dodge" rate of new "Stealthed," things like Blinds and Silences would have a percentage dodge rate that scales with level for passives, or rank with QWER abilities. Garen Q would allow people to cast abilities, but it'll either do decreased damage by percentage, or have a certain percentage chance to actually hit. Like this new "Silence," Blinds would have either decreased damage by percentage, or have a certain percentage chance to actually hit Teemo.

I think this is a great way to make the game more fun and balance certain champs without affecting different roles. While this idea is very raw and not concrete in the slightest, I still think that there's something wrong, Almost morally, with being able to be completely stealthed. No one likes a game where there is no counterplay. As you have said before, riot, You appreciate diversity, and encourage counterplay. Well currently, There is no counterplay for when you're silenced, blinded, or simply can't see the enemy. If you take a look at the statistics, i bet you that shaco jungle, Teemo top, Garen top, Akali mid, Evelynn jungle, Rengar jungle, Rengar top, Wukong especially, all of them have increased win rates and greatly reduced counterplay.

Note: Kha'Zix jungle, while strong, IS countered by his squishiness. He needs that stealth to be valid. But i shouldn't be able to dodge a lucian ult just because i went behind him into a bush between dragon and mid lane, and then just recall there like i simply disappeared. That's what flash jukes are for. Not a 50 second cooldown ultimate that can in certain cases be used 3 times, allowing for 6 seconds of invisibility in the middle of a duel.

Tl;Dr - Blinds and Silences, shouldn't restrict damage outputs to 0%. Percentage Dodge chance that scales with level or rank of an ability is a great option for counterplay against Overpowered junglers, top lanes, and certain mid laners. Stealths should make you opaque, without a minimap .. thing.., and without a hp bar and mana / energy bar. Upvote if you agree, leave your comments on whether this is a good idea, or nerfs stealth, silence, and blinding champs too much.

8 Comments

Sangheili3 votes

{quoted}But it's not fair currently that Akali shroud, Evelynn passive, Shaco Q, Kha'Zix ult, Rengar ult, and Teemo passive, give them complete invulnerability and a huge upperhand therein.

Completely false. They do not get complete invulnerability. They can still be hit with anything that is not targetable.

Sirsir1 votes

And anything targeted that get launched before stealth takes over.

ChromeFluxx1 votes

{quoted}

Completely false. They do not get complete invulnerability. They can still be hit with anything that is not targetable.

Ok so take teemo for example. The only reason you'd know to hit a skillshot at them is if you knew they were there. Akali is a special case, because she only has a certain area she can stealth in. But there's not enough skillshots with 5 random champions that would also require 4 other champions to be at mid lane to manage to outrade akali at level 6

EDIT: Plus the fact that most skillshots won't hit her. The only thing that has a sure way of hitting her is aoe abilities that contain the whole of her shroud. Morgana's soil doesn't cut it, since she'll take about 50 damage from it before walking out of it's range, but still in shroud's range; Lee sin e and Zed's e are the only things i can think of that i find frequently counter that.

Togekiss241 votes

You know, there was a "dodge" stat all the way back in the early iterations of this game, and it was removed because of how random and toxic it is to a game that focuses on competitive play.

That being said, I think implementing a similar mechanic isn't that good of a move, because then it creates another flaw: the opponent can see where the other player is going, but due to a "dodge stat" they can't do anything about it no matter how precisely they land that Alistar ground slam, and that dodgy player can just laugh and pick off a key target with little risk.

ChromeFluxx1 votes

{quoted}

You know, there was a "dodge" stat all the way back in the early iterations of this game, and it was removed because of how random and toxic it is to a game that focuses on competitive play.

That being said, I think implementing a similar mechanic isn't that good of a move, because then it creates another flaw: the opponent can see where the other player is going, but due to a "dodge stat" they can't do anything about it no matter how precisely they land that Alistar ground slam, and that dodgy player can just laugh and pick off a key target with little risk.

Say a shaco ganks your lane. Unlike a rengar ult where you get an exclamation mark, Your only warning before he stabs you in the back for around 250 early crit damage, is if you have a ward in the bush he q's from. This way, he can not only see if your bushes are warded with razorback and go around to gank at the other bush, but even if it is warded, with the distance he gets to close from his q, and the slow he gets on you from e, it's very hard to have any type of counterplay to that. If their lane has any type of cc, say, morgana stuns you while you're slowed. Not only is it hard to dodge, but when you get stunned, there's very little you can waste to get out of that very likely first blood.

Togekiss241 votes

Shaco's stealth mechanics account for the fact that it both has a ridiculously short duration and requires practice to use effectively. Map awareness is a counter, and if you over-extend in lane and don't pay enough attention, then you deserve to get stomped by a Shaco gank. Also, Rengar's stealth is an ULTIMATE which gives him an automatic fury buff AND a passive proc coupled with a longer duration. Shaco can only dream of that with his kit, so it's not really a good comparison.

Lord Dusteon1 votes

So you want stealth itself to be useless (oh look, Rengar ulted! Good thing everyone can see the kitty silhouette!), and add crappy RNG to silences and blinds along with stealth.

ChromeFluxx1 votes

I would think that shaco's q is very simple to execute, since you've been using flash since level ... 16? and it's a simple stealth. The duration isn't a problem because you can still get from a bush in mid to behind their enemy laner with 1/3 of the duration to go

While map awareness is a counter, again, if they have any type of lockdown or root and they hit you with it while going back, there isn't much you can do at that point to execute counterplay. Now you would normally just say "well then just dodge the cc" like a morgana stun, it is dodgeable, but taking the time to sidestep makes you vulnerable to shaco again. If you just look at the statistics of shaco's ganks whether they're successful or not, it gives an unfair advantage to the shaco jungles. Although i guess you could validly argue that this advantage is not given by his stealth, if you have map awareness. It would make no difference if he was slightly visible or not, because it's the leap that makes him a successful ganker.

I admit my defeat. My only regret is that shaco, teemo, rengar, akali, garen, and in some cases Kha'zix will never have a good amount of counterplay

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