My problem with ARURF over URF (and how to fix it: ARURF stays but URF in custom OR just URF 10 ban)
ARURF looks like a good idea to kinda balance it (on paper) untill you play a little over 10 games.
NOTHING has changed imo.
each and every game each team ends up with 2-3 of the funkill champs or just the enemy team with 4-5
i have played close to 200 ARURF games these past 2 weeks and the champ i wanted to play the most was jhin.
after getting him in select 5 times and it getting canceled each and every damn time because someone dodged because they didn't get a champ they wanted.
i finally got to play him... after over a week of playing nonstop
and it was such a horrible game because the enemy team had fiora, jax , twitch ( you get the point)
the RNG factor makes it so frustrating as you end up with the same scenario as URF --> people tend to dodge if their picks are not OP enough anyways the only difference with normal URF is that you can't play the champ you want NOT EVEN IN A CUSTOM GAME...
My solution for this problem is either 1 keep ARURF as it is, but give us the normal blind or draft URF in custom games when ARURF is up. 2 or just try releasing URF with the 10 ban system next time. this would give us plenty of bans so everyone can ban the champ they hate playing against the most.
this to me seems like the best possible way to solve this. i sincerely hope my voice and the voice of others who support me on this will be heard