Better Potions.
Current potions aren't bad in early game (they were a lot better in previous seasons). However they become usseles in mid-late becuse at this point it's supposed that champions have items to heal themselves. However NOT all champs have items in their builds to do that, and at the same time with same effectiveness. For example, Tanks have
, ADCs and Assassins have
,
or
. And with some Mages, you can buy
. In the other hand you have the rest of the mages, supports and some bruisers that have nothing to heal in mid-late.
My idea is very simple, upgrade the
and even the
and
/
, to allow them to survive without needing to back to base every time they lost a trade versus some of the other champions. So in numbers, my idea will be (some examples):
[Edited, to prevent another tank meta. Thx to ZT Xperimentor].
For
:
- Change the flat amount to 160-400 (20 hp / lvl) health.
- Increase the regeneration time to 20 seconds.
Add a new effect: Regenerates the 10% of your missing/maximun health. That amount of health will be regenerated over time, as occurs with.
For
:
- Change the flat amount to 130-300 (10 hp / lvl) health.
- Increase the regenration time to 15 seconds.
Add a new effect: Regenerates the 10% of your missing/maximun health.
For
:
- Change the flat amount to 130-300 (10 hp / lvl) health.
- Keep mana amount in 75.
- Increase the regenration time to 20 seconds.
Add a new effect: Regenerates the 10% of your missing/maximun health and 5% for your missing/maximun mana (optional).
For
:
- Change the flat amount to 65-150 health.
- Keep mana amount in 35.
- Increase the regenration time to 10 seconds.
Add a new effect: Regenerates the 10% of your missing/maximun health and 5% for your missing/maximun mana (optional).
And this is all. What do you think? P.S: I know, current balance state suks.