Karthus Ultimate Timer Upon Death
Just like the ultimate on the Akali rework and the E ont eh Irelia rework, shouldn't there be a timer showng us how much time we have to use Kathus' ultimate when he dies?
Just like the ultimate on the Akali rework and the E ont eh Irelia rework, shouldn't there be a timer showng us how much time we have to use Kathus' ultimate when he dies?
If you called this a QoL update it would be one of the few times where it was really a QoL update. I see no reason why this shouldn't be implemented.
Seems reasonable.
passive lasts for 7 seconds, his ult takes 3 seconds to cast. You have a 4 second window.
Hell yeah man, that's a good QoL update. Another good one would be to show your hp threshold when Urgot has his ult in you. A more obvious visual when rageblade is on 6 stacks. More obvious stormrazor visual. Kai'sa ult range marker when she has a stack on you, similar to Caitlyn's trap-headshot range indicator.
Idk just throwing ideas out there. I think hidden power goes completely against their design philosophy. I don't like being surprised by misleading or neglected-to-mention information. Especially on game changing abilities like ultimates or rageblade's passive.
I'd even say go as far as letting you know if you're isolated when Kha'zix is nearby. 1 unit outside the "isolated from teammate" range can be the difference in the whole game. In perspective, you have absolutely no way of knowing that it deals more damage when you're away from teammates unless you have read exactly how his abilities work; even then it's ambiguous on exactly how close you have to be.
You cannot cast the ult if you don't have enough time. It will not let you press the button/activate the ability if you have insufficient time
Edit 1: The button will light up, as soon as you don't have enough time, it goes dull (similar to when you get cc ed and can't activate anything)
I'd love this.
This is probably why the game requires no skill anymore, everyone wants an indicator for something, it used to be that you know the timing of an ability based on skill but now everything has an indicator
sounds good. Maybe buff his ultimate damage too so people pick him up more =)