Champion pricing - Why?

XPnut··87 votes·16,725 views

What is the reasoning for Riot to keep extremely low playrate champions like Aurelion Sol at 6300 BE? Has anybody from this company ever addressed the easiest solution to see higher playrates of these champions which is lowering the cost of obtaining them?

44 Comments

CaptainAntiHeroz39 votes

Because they struggle with what value means

Look at eternals and you'll understand pretty easily

ModWulf Helhammer31 votes

Because champion prices are in no way related to play rate or value or anything of that nature at all. It is purely based on how old the champion is: https://support.riotgames.com/hc/en-us/articles/202083304-Permanent-Champion-Price-Reduction

Pierce The Veal4 votes

{quoted}

Because they struggle with what value means

Look at eternals and you'll understand pretty easily

[{quoted}](name=Wulf Helhammer,realm=NA,application-id=3ErqAdtq,discussion-id=mcFxTByQ,comment-id=00000000,timestamp=2019-11-30T04:29:41.972+0000)

Because champion prices are in no way related to play rate or value or anything of that nature at all. It is purely based on how old the champion is: https://support.riotgames.com/hc/en-us/articles/202083304-Permanent-Champion-Price-Reduction

https://i.kym-cdn.com/photos/images/original/001/480/271/851.png

Sirsir33 votes

Isn't the cost loosely based on most recent releases?

ModWulf Helhammer28 votes

It's directly based on that: https://support.riotgames.com/hc/en-us/articles/202083304-Permanent-Champion-Price-Reduction

TL;DR every time a new champ comes out, the oldest 6300 champ gets reduced to 4800. Every 3 releases, an additional 4800 or lower champion gets reduced to the next price tier as well.

Pierce The Veal21 votes

Perhaps... it is time for change? Saying this as someone who owns every champion, the whole system is pretty freaking dumb.

The OP makes a valid point. Pricing proportional to popularity, while not consistent, is a standard in business.

AeroWaffle18 votes

[{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=mcFxTByQ,comment-id=000200000000,timestamp=2019-11-30T11:25:03.955+0000)

Perhaps... it is time for change? Saying this as someone who owns every champion, the whole system is pretty freaking dumb.

The OP makes a valid point. Pricing proportional to popularity, while not consistent, is a standard in business.

That would just introduce complaints that Riot was making more powerful champions cost more to nickle and dime the players.

Pierce The Veal4 votes

As opposed to complaints that Riot just outright always nickle and dimes players? Sounds like an improvement to me.

AeroWaffle5 votes

[{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=mcFxTByQ,comment-id=00020000000000000000,timestamp=2019-11-30T11:39:49.523+0000)

As opposed to complaints that Riot just outright always nickle and dimes players? Sounds like an improvement to me.

There is no "as opposed to". This would just introduce new complaints. Complaints that Riot was pricing based on power since the most popular champions tend to be the champions the mob have deemed powerful. Which is a pretty valid complaint.

Pierce The Veal2 votes

Eh, but can you really justify very unpopular and wonky champions rarely showing up in free to play rotation, thus, requiring that people just buy them to try them out? And when said champion is 6300 or 4800, the result is awfully crippling for a newbie player.

Heck, this is already sort of done in the form of 7800 costs for newly released champions.

All that aside, if you really act on what people are going to complain about, nothing will ever progress. Changes will always bring more complaints.

CritIce4 votes

There is no way that system would fly since then it'd be a literal pay to win system

Face on keyboard3 votes

They should just be a bit more generous with their price reductions in general. The number of 6300 costing champions far eclipses the lower costing champions by a growing margin.

Terozu6 votes

Ummm no it doesn't.

The number of 6300 champions is completely static, while the lowers pools expand infinitely.

ModWulf Helhammer2 votes

Pricing based on availability is used when either a) the item is only for a limited time, so it typically costs more to generate more income from its shorter lifespan and/or b) it is a matter of supply and demand.

Neither of those circumstances apply to champions. They are available all the time, and there’s no issue that “the code will run out” or something that would make it victim to the laws of supply and demand.

Pierce The Veal1 votes

Supply doesn’t truly run out in the real world for almost any item commonly available. The only reason it ever runs out is if they make it intentionally run out to counter intuitively boost demand for a “limited” product.

SaltyNutz3332 votes

Dont you guys get what OP is saying? Nobody cares how it currently works.. even though we all know how. What he's suggesting is that it should change, so that more people can start playing dead champions like Sol. Lowering their BE price is not a bad idea. I still doubt itll make him more appealing bc whats wrong with him is his annoying play style. But it would be a step on the right direction and probably would get him a few new players. Bc most people get to 6300 and definitely dont pick champs they just want to troll around with.

ZephyrDrake1 votes

{quoted}

Dont you guys get what OP is saying? Nobody cares how it currently works.. even though we all know how. What he's suggesting is that it should change, so that more people can start playing dead champions like Sol. Lowering their BE price is not a bad idea. I still doubt itll make him more appealing bc whats wrong with him is his annoying play style. But it would be a step on the right direction and probably would get him a few new players. Bc most people get to 6300 and definitely dont pick champs they just want to troll around with.

Change for the sake of change is bad. Which is what this is. Sorry to say this but Asol's issue isn't that he is priced at 6300. Why are so many other champions with the same price play more? Why are some of the 450 BE champions not played as much? Price has nothing to do with the playrate of a champion. I could buy Asol but if he doesn't appeal to me then guess what? I am not playing him. It doesn't matter if you even give him for free. That isn't going to suddenly make people play him more. His playrate might spike slightly but then plummet again because his kit is what is preventing him from being played more often. There is no reason to change the way pricing works because that is not what the cause of champions having low or high playrate is.

TonyTonyMordecai8 votes

They've needed to lower the champion prices for most of them for a long time. Too many cost 6300, and since it's not based on how long the champ has been released, you have to wait for new champs to come out to either reduce the "oldest" 6300 or hope it's that time for a select 4800 champ to go down (or something, I'm not sure).

Smyrage8 votes

Even if you reduce Asol's price to 0 he wouldn't be played much at all. Mostly because he is extremely complicated. There are 450 BE champions, who don't see much play either: e.g Poppy and Singed. The latter is probably even less played than Asol.

Hellmaximus13 votes

Complicated? I think you mean Gutted or Trash.

NuggetMilk6 votes

Champ prices depend on how new the champ is. That's why older champs like Teemo and Master Yi are cheap, while Ornn and Kayn are expensive. *edit: my brain must've FF'ed at 15 while in the middle of typing this.

Pierce The Veal7 votes

.. are not? are expensive? are sexy?

[zombie-brand-mindblown]

CasterGilgamesh2 votes

both

LanceTheMighty6 votes

Reminder Azir came out 5 years ago and is still 6300 BE.

Sewer Side2 votes

Reminder that it doesn’t solely matter how old a champion is. That doesn’t determine the price.

Original Sin3 votes

rEAt games

PRoxy oQ3 votes

they should average prices out allready

JustA kleo3 votes

the easiest solution for riot is to just add more damage on their spells and 2-3 patches later say "yeah we overdid it a bit so now we lower their armor/mr per level"

SCP 1062 votes

because kaisa the 6300 champion isn't one of the most played adcs in the game for about a year and still is now

Tiamat Taric5 votes

[{quoted}](name=SCP 106,realm=NA,application-id=3ErqAdtq,discussion-id=mcFxTByQ,comment-id=0001,timestamp=2019-11-30T04:19:21.930+0000)

because kaisa the 6300 champion isn't one of the most played adcs in the game for about a year and still is now

1 year old champ 5 skins 2 year old champ no skins can you guess who

nViper1 votes

[{quoted}](name=Tiamat Taric,realm=OCE,application-id=3ErqAdtq,discussion-id=mcFxTByQ,comment-id=00010000,timestamp=2019-11-30T06:12:11.825+0000)

1 year old champ 5 skins 2 year old champ no skins can you guess who

ya boi, ornn

Jigglypuff2 votes

hmm I own every champ and on average own 2 skins per champ

BrightWîngs2 votes

I mean people don't really play him because he has a unique playstyle same thing with Shaco Bard Kalista Jayce Nidalee Ivern sure price has something to do with it I'm sure how much much? I'm gonna not think very much because hes been out for a while now and he has ALWAYS had a low pickrate while Kaisa Pyke Qiyana Jinx Jhin Xayah have some of the higher player rates and also are priced at 6300 BE so I really don't think his price has very much at all to do with his play rate.

Tahngarthor2 votes

Champions aren't priced on popularity, they're priced based on time since their release.

Daddy Ants1 votes

In my opinion

Champions should be priced like this

0 - 1 years old: 6300 BE

2 - 4 years old: 4800 BE

5-7 years old: 3150 BE

8-9 years old: 1350 BE

Original 40 champions from Beta: 450 BE

excelsheet11 votes

Wanna have your mind blown? All the champions are easy to play. League is a decision making game. It's about having map awareness, Mana control, knowing cooldowns, knowing when to rotate, knowing when to push objectives. The game is hard

OneMustFall1 votes

Cheaper prices would not increase the playrate of a champion. People play what they want to play and champions aren't that expensive especially with champion shards for it to make any difference. Compare the playrates of Fiddlesticks (1350 BE) to Kaisa (6300 BE).

Yeaokm1 votes

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excelsheet11 votes

There should be a negative cost to champions

YaraUwU1 votes

Because of the BE changes getting a new champion without RP is a pain in the ass because you cant grind for it. You literally can only get it once a day or leveling up. Which punishes you for playing the game more then once a day. "riot logic"

Laçez1 votes

Unpopular opinion alert but I think people need to stop complaining about this really. BE is a free in game currency and with little actual use. If you wanna get a champion, then play the game and save up to allow youorself to do so. It's not hard really. Every game they give you BE, albeit a small amount, but BE nonetheless. Not only that but since removing the level cap and giving implemementing rewards for levelling in the form of capsules that can give you multiple champs at a time at a discounted BE-price, I don't see why people have the grounds on which to complain? I just had 70K BE, idk if that's just me and I doubt it is, but all I'm saying is it isn't hard to get these. Even if the prices don't change with regard to their age and or play rate I wouldn't complain. Imma buy Aphelios on release and for champs that I think I'll enjoy in the future with 0 problems.

I would be kinda annoyed if I saw this as an employee at Riot because not long ago I saw a post complaining that they have nothing to do with their BE. A quick side-point but wouldn't attatching prices to the play rate of champions make a clear indication as to which champs are in meta and which ones aren't? Something about that just doesn't seem right.

The Highest Noon1 votes

Because champion price changes with champion release. It's not play time which determines price, it's age. And as every new champ releases, every champion's price may adjust as well.

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