what if we increased syndra's e base damage by 30 for each level put into it
and also give it a scaling power from 40% to 55%
but also increase the mana cost from 50 to 50/60/70/75/80
and cooldown from 18 / 16.5 / 15 / 13.5 / 12 to 18/17/16/15/14
thoughts?
this will reward good syndra players for landing their e which brings more skill to her kit and really punish people who miss constantly as they'll be missing out on damage from their combo
additionally her Q's first level base damage would be increased from 50 to 60, just so it's a little more than an autoattack
can solve her mana problem easily actually