Ranked Match Making.

Hvsao··3 votes·4,392 views

Okay a little context before I get into my critique. This is my 4th account.

I'm not an amazing player by any means. I'm very average, and consistent at my role as a jungler. I usually end up making it to gold to each season. However around the time I get to gold 3 my match ups start to feel a little more skewed to one side or another. I can almost call out which games I'll win or lose within the first 5 minutes of the game. I don't know if this is to maintain a 50/50 W/L Ratio, but the game forces really awkward matches. I'm not blaming my team, because there are games I play poorly or simply get outplayed. However, if every lane gets completely completely destroyed, before the match even makes it to the 10-15 minute mark, then there is an issue. This is either a bottleneck, or I'm just not good enough. I just keep rerolling accounts, to start fresh. Please give me advice or feedback.

4 Comments

XcõmegaX1 votes

[deleted]

Hvsao2 votes

Clearly you didn't read this properly. You should go back and try to understand what I'm saying. I'm seeing a bottleneck at gold 3. I'm obviously aiming higher then gold 3. Granted its easy for anyone to simply brush it off and say I'm not good enough and move on. I can easily get to gold, its getting past gold which I've found to be difficult.

Unker1391 votes

{quoted}

Clearly you didn't read this properly. You should go back and try to understand what I'm saying. I'm seeing a bottleneck at gold 3. I'm obviously aiming higher then gold 3. Granted its easy for anyone to simply brush it off and say I'm not good enough and move on. I can easily get to gold, its getting past gold which I've found to be difficult.

Don't forget that rank is relative to the player pool. At gold 3 you are in the top third of players. To get to gold 2, you need to get to the top 25%.

When you get to that point you have to not only improve, but improve faster that are not only as good as you but also trying to improve.

Noblewind1 votes

The rise in overall damage leads to an increase in pub stomps. One of the issues with a number of the runes is that they scale, especially runes that marksmen would take. What you end up with is multiple stacking advantages after making just 1 good early play.

E.g. after getting first kill as an ADC not only are you first to a BF sword with a level advantage, you're now first to BF sword + ahead in attack speed or lifesteal stacks + item's attack damage scales your coup de grace, etc. Now you're strong enough to maybe 2v3 on an enemy jungler's gank (if successful it's basically GG), where if the game scaled more smoothly an enemy gank would get you killed and would even out the lane again

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