Riot, what was the design choice behind Aurelion Sol's E cooldown?

Hvsao·6/3/2019, 8:19:11 PM·6 votes·897 views

I just dont understand the design choice here. I would greatly appreciate some insight on why the ability has such a high cooldown for what it provides.

Some champions that effectively have a similar ability:

Kayn's E - 21 Seconds - Can freely navigate through terrain for a set amount of time with slow resistance in blue form Bard's E - 18 Seconds - Can not be disturbed through dash with the exception of a few abilities. Hecarim's E - 20 Seconds - Can exceed achieve high movement speed and navigate freely. Nunu W - 14 Seconds - Limited Navigation & Damage.

Aureleon Sol's E - 60 seconds *** - Can go in a straight line at a capped speed of 600, and can be disrupted by movement commands and any form of damage.

Wouldn't it make more sense for the cooldown to be similar to these champions? Even if their needed to be a trade off in the distance which the champion could travel as compensation. The E has the effective cooldown of an ultimate.

I don't think the ability is overpowered at all, and being a fundamental part of the champions kit it would make more sense that it has a relatively reasonable cooldown.

I'm not saying anyone is wrong, or the champion was designed incorrectly, but I would like some what of a explanation on the reasoning.

My suggestion:

1.) Make Sol's E - Shorter range, shorter cooldown, remove fixed movement speed. 2.) Alternatively Keep long range, long cooldown, but add a passive that lets his stars reduce the cooldown of his E based on champions hit. 3.) Alternatively keep long cooldown, long range, but allow for limited navigation but make it akin to a sion ultimate which can move through terrain with reduced damage.

6 Comments

Hethalean6/3/2019, 8:36:49 PM7 votes

Kayn also can't make a screen wide stun ball. I'm thinking that's part of it as well.

cars3n6/3/2019, 8:53:27 PM6 votes

I would understand if it was shorter if he was a jungler. The issue is that as a mid laner it’s his roaming tool and since he can auto push waves it’s very easy to roam. A smaller cooldown would be too strong considering it’s about he range of a Taliyah R, which is a much longer cooldown.

Saezio6/3/2019, 8:45:10 PM5 votes

Aurelion Dared to be good in pro play.

A small correction, I think any form of displacement stops bard's E.

ZephyrDrake6/3/2019, 8:26:18 PM4 votes

Yeah, let's compare abilities that have restrictions like needing a wall nearby and are limited by where the wall is vs an ability that has zero restrictions on where it can be used and can freely go over walls.