[GNAR Q] Suggestion to Gnar Q's mechanics

Swordice·2/7/2015, 10:43:03 PM·1 votes·698 views

Hello, Rioters and LoL players. I suggest a change to Gnar Q's mechanics, specifically to the Mega Gnars boulder toss. In short - if boulder(Q) kills a target, it does not stop and does not do** AoE** damage, **instead **it **continues **it's way further. Why I think it would be awesome - the boulder is heavy, the boulder is huge. It feels awkward for such an enormous rock to break from hitting a caster minion less than a half its size. Why would we even notice this halfdead minion? In terms of looks, it better corresponds to a huge boulder natural behavior, in my opinion. Whether this collision ignorance should work for minions and monsters only, or champs too is an open question, I'd personally prefer same for champs. Moreover this will allow more options to Mega Gnar, increasing his Q reach for champs behind minions, but requiring better skillshot accuracy for desired AoE placement.

3 Comments

S0NA2/7/2015, 10:47:20 PM1 votes

Why would we buff Gnar?

Talamare2/7/2015, 10:54:07 PM1 votes

I agree, but reduce the stun duration on his W and his R by 0.25

So that his overall stunlock duration is reduced by 0.5

Lord Dusteon2/7/2015, 11:09:14 PM1 votes

I think that'd be fine as long as the Boulder did less damage after each minion (say 10% less damage each time; nothing huge).