Diana rework
I have been going through a lot of champions I used to play and coming up with some ideas on how to make them useful again meta wise, as well as fun to play. One of those is Diana. She is Classified as a diver by Riot, but nobody plays her that ways. She is played to snowball and one shot squishies with her ult double cast, basically a tankier, faster bursting Akali.
My idea would be to embrace this Diver identity and help Diana feel more unique(-ish).
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Remove AS bonus form passive, but now has Bonus Attack Speed at level 1: +15%.
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Reduced Q's AP ratio to 60% from 70%. Auto attacks against enemies under the effects of moonlight reset the duration of moonlight.
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To compensate for the added offensive power in other areas, the W base damage value reduced to 20 / 30 / 40 / 50 / 60 (+ 20% AP) per orb, (60 / 90 / 120 / 150 / 180 (+ 60% AP) total magic damage). Mana cost is changed to 65 / 70 / 75 / 80 / 85.
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E is now current ult Lunar Rush, but is only castable on target with moonlight, but has a much lower CD since it can no longer be double cast. (6 / 5 / 4 / 3 / 2 seconds). Now: 50 / 60 / 70 / 80 / 90 mana. Magic Damage: (60 / 100 / 140 / 180 / 220 (+ 60% AP))
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Ult is now her Current E Moonfall. ACTIVE: Moonfall pulls all enemies in AOE (like Orianna ult) to her. Active also applies moonlight to all enemies and crippling for the same as the movement slow amount (35 / 45 / 55% ) for 3 seconds. Moonfall grant 5% damage reduction for every enemy champion pulled in by Moonfall for 6 seconds. Now: CD: (100 / 80 / 60 seconds). Mana Cost: 60 / 80 / 100 mana. PASSIVE: Diana gains passive Bonus Attack Speed (+20 / 40 / 60%). Attack speed is increased by 50% after casting an ability for the next 3 attacks, (+30 / 60 / 90%).
These changes would shift her toward an AP bruiser, in similar Jax/Rumble hybrid, but being purely AP focused. Removing the ability to double ult cast instantly would make it impossible for her to blow up anyone unless mega fed, but because she can just keep cycling Crescent Strike and Lunar Rush to stick to someone over longer period. The ult is kind of pure utility, along her to be useful contribution once she dives, with the AS slowing cripple (which is a very unique CC option that would help Diana have a reason for being picked beyond damage/engage), as well as a possible double E cast, but slower at least with the 2 second E CD lockout (Q > E > R > E).
Thoughts, opinions?