Champion Balance: Yasuo, The Unforgiven (NEW)
Hello,
Last time i've made a Champion Balance on Yasuo but it didnt go as i wanted, so here is a new one. I gathered some information about some Yasuo haters and this is i think the best way to get Yasuo balanced. Im pretty positive Yasuo needs earlygame buffs and lategame nerfs. Im keeping it short so everyone can understand.
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Attack speed growth increased to 3.0% from 2.5%.
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Ability: Wind Wall** (REWORK)** - Windwall is destroyable with Basic Attacks. So think about an ability like Yorick W (Dark Procession) For example is Yasuo is behind Wind Wall and Vayne tried to hit **Yasuo **and it hits Wind Wall, It will lose 1 Wall Health. But you can Basic Attack, Wind Wall aswell. Everyone knows Yasuo lategame is one of the best carries and a Marksman deleter. This give's Marksmans a better counterplay against Yasuo lategame.
Only destroyable with Basic Attacks.
** WALL HEALTH: 2 / 3 / 4 / 5 / 5**
- Ability: Sweeping Blade - Can create 3 stacks instead of 2. What does that mean? OLD: First stack deals +25% base damage. Second stack deals +50% base damage. NEW: First stack deals +25% base damage. Second stack deals +50% base damage. Third deals +75% base damage.
This is a small buff in his early game laning phase. Because his laning phase is pretty hard to play.
there is 22% damage reduction in there and 700 HP. not to mention he can continue to build tanky stats if he wants... Also his focus shield benefits from the tanky stats and he can get it 1-3 times per fight if hes smart and it benefits from the tanky stats making him very hard to kill. he is also extremely hard to hit because of his mobility.