hello yi mains i got a question for you, if you would rework master yi
How would you do it?
i simply wanted to see the ideas you guys got thank you
just doing a bit of research for an idea i will thank you a lot for this [slayer-pantheon-thumbs]
How would you do it?
i simply wanted to see the ideas you guys got thank you
just doing a bit of research for an idea i will thank you a lot for this [slayer-pantheon-thumbs]
yi is nice the way he is right now - a squishy hyper carry
I wouldnt ever want him to be reworked. The only rework i would "tolerate" would be reverting him back both in appearance and mechanics; to the way he was in season 2. And thats only because i miss ap yi with his pizza box feet.
Passive: Phantom blade Master Yi's basic attacks generate a phantom blade which applies on hit effects every 4 attacks. Maximum ten phantom blades, the damage of each phantom blade past one is reduced by 10%.
Q: Alpha strike Master Yi becomes untergetable and invincible for 1 second and basic attacks up to 4 enemies, increased by 1 per number of phantom blades. Basic attacks reduce this abilities cooldown by 1 second.
W: Water stance/Fire stance Toggle Water stance: Basic attacks restore 1% of max health. Fire stance: 20% of total AD is gained as additional AD.
E: Wuju style Passive: Master Yi gains 10% critical strike chance per phantom blade. Active: Master Yi can break the attack speed cap and his critical strike chance is transformed into attack speed.
R: No change.