Is League's current status healthy?
League has started to change when they introduced new runes. Since then, ADCs and tanks are able to deal so much damage, without dealing any significant damage to them. You can't 1v1 a tank, who's job is to soak up damage, and ADCs have so much damage that they are starting to become assassins, especially Vayne. Not to talk about other roles. Assassins are slowly getting out of meta, same thing with immobile champions, like AP carries. Not being able to kill the ADC because they heal so much, and they also have insanely high damage is a problem. The new Fleet Footwork, Overheal, Targon's is broken, and it's starting to become the new meta, same as the Ardent Censer. Tanks are meant to be damage sponges and displacement masters, not damage dealers who you can't 1v1 even if they are not fed. ADCs are meant to be squishy targets who deal moderate damage from afar, Juggernauts are same as tanks, they heal a lot, deal high damage, have high HP, but their weakness is their lack of gapclosers. Skirmishers, like Master Yi, and Yasuo are unbalanced, Divers are great in 1v1, but not in teamfights, they get focused and die easily.
Champions that rely on Basic Attacks (except some ADCs) are unbalanced (Yi, Yasuo (a bit), Jax, Tryndemere, etc). There is no skill in right-clicking an enemy, dealing half of their HP per hit, healing a lot and occasionally pressing spells to dodge enemy's basic attacks (Jax) or abilities (Yasuo) or both (Yi, Tryndamere). Champions aren't balanced,
(got a buff) are underpowered and weak and
are overpowered. Malphite, Master Yi, Ornn, Yasuo can still impact the game even if behind. Yasuo and Yi can still kill enemies even if not fed and thats an issue. Wins or loses are determined by how much bot is fed, not by skill. The new loot and reward system is worse than before. Random loot isn't what we wanted. No Blue essence nor XP gained from matches, except the first win bonus, missions are not how expected. You can't get champions you want, upgrading mastery levels are costing too much BE, skins are costing too much OE, players are not granted enough BE for anything, champion shards give little BE, and are probably not what you wanted. Riot is now literally forcing players to buy what they want with real money, which i'm fine with, but are reducing fun for f2p players. League is in a pretty bad spot right now, and if not fixed, it's going to be a very big problem. I am still enjoying League, more than ever, but these are problems that are damaging League's community, Riot and their player base. I see everyone is complaining about the same thing, and we need to aware Riot of these problems.
Thanks for reading this. I hope i wasn't too boring :)