The Current State of Critical Strike
So, as many of us know; Critical Strike, or Crit, is in a very weird place. It's unreliable and for champions that it's based around, is absolutely needed for their crit to be at 100% taking away from other possible builds. In early game, when one of these champions, such as Tryndamere, Yasuo, or really any ADC gets a crit even though they're only at 10-30%, it changes the game.
I think many of us can agree, regardless of ELO, that it's not a very great mechanic, as it is so unreliable. Even professional league of legends players have stated that they dislike crit and it should be removed from the game.
Now instead of only telling you, Riot, about the problem, I'd like to give a possible solution: Change it to a "Every so many hits, a crit activates" kind of thing. For example if you have 10% crit now, it would be a "Every 10th hit is a crit" in the solution. Same with if you had 33%, it would be every third hit. This solution makes crit much more reliable without breaking champions that rely on it such as Tryndamere or Yasuo. With this idea, you could ALSO add a "Double Crit" where if you have 150% crit, you'd have every hit guaranteed as a crit, but ever second hit could be a "Double Crit" meaning instead of doubling damage, it triples damage.
I'd like everyone's opinions on this matter, and regardless of if you agree with my solution and only agree with that fact that crit needs to be change, please upvote this discussion so others and see! Thank you for taking you own time to read this and have a wonderful day.