What's the point in being anything but a tank anymore?

Mèphìstö·4/10/2016, 10:32:52 PM·14 votes·1,579 views

Pretty much as the title suggests. I've been playing since season 2, and as many have said... this is the worst season yet. I find it absolutely ridiculous that a tank can two shot me while having 5k health, and my hits at full build just tickling them.

What's the point in playing mage or adc when a support can dive you under turret at level 6-7 and kill you? The turrets right now barely even tickle enemies.

I'm just fed up with getting rolled by tanks and dived under turret all the time without there hardly being an risk. This game has turned from a somewhat skill based game to who can out tank who. It's disgusting.

36 Comments

redniwediS4/10/2016, 10:46:17 PM8 votes

Please try not to continue spreading this whole "tank" thing.

Tanks carry with their ability to control with CC and bulk. They can have damage, but not every tank does, or scales well enough to use it after the early game without heavy investment into damage items. Even then they are often outscaled.

Tanks do not two shot people with 5k health. In fact no one can two shot someone while having 5k health unless that person is incredibly behind in level.

Tanks are not tanks simply because they build defensive items. It's an entire role and playstyle, not a set of stats.

So please, do not continue complaining about tanks doing "tons of damage". Complain about assassins, fighters, and other roles building tons of defense without their damage being properly low as a result.

EDIT:

This game has turned from a somewhat skill based game to who can out tank who.

As opposed to who can out DPS who? That's hardly any more skillful than who can take the most damage.

League hasn't been about personal skill in a long time. Personal skill still effects whether you win or lose in many cases, but the direction the game has been going in for a while now is about which team can coordinate the best at the earliest point possible.

Ralanr4/11/2016, 4:23:10 PM3 votes

If by "tanks" you mean Garen Darius DrMundo Volibear and Illaoi or champions that are pretty much giant walls with little to no CC, then please stop calling them tanks.

Because they AREN'T tanks.

Bronzoid4/11/2016, 9:04:37 AM3 votes

They want League to be a low skill game, so they buff tanks. Tanks take 0 skill to play.

iNathh4/10/2016, 11:05:24 PM2 votes

You've been playing since Season 4, not season 2... You're just like most people who come on the boards complaining about the state of the meta - saying you've been playing for so many years and seeing the game change makes you sad.

The game has been in much worse states than this, this isn't even the peak of tank meta - remember late Season 5? Everyone was tank. Even playing adc tank was viable (Morde), because everyone did damage and items favoured tanks.

I see you main adc/mid, but you don't adjust your build at all. Always the same. Try getting tank-killing items like Lord Dominik's rather than assassin-based items like Duskblade.

+1.5% damage per 50 HP difference, capped at 500 HP difference, plus the 45% bonus armour pen.

Tanks these days almost always get Iceborn + Sunfire, giving them 95 Armour. You penetrate most of it. You say they have 5k HP, well that's not quite accurate - maybe 4k at most. As an adc/mid you should have around 2000 base HP, meaning there's 2000 HP difference.

This means Lord Dominik's will almost always give max. damage bonus, so killing tanks should be fine if you know how to kite properly.


Whilst turret diving is easy these days, it is avoidable - simply by walking away if you know it's going to end up with you dying. Outer turrets are fine to lose, you should be able to trade one for one - if 4 members come bot side to turret dive you, your top lane should either be looking to tp to counter-engage, or pushing in top to get the turret.

If you're getting dove under Inner Turrets, call your team. The enemy have no turret for a long way, so have to risk fighting. Usually siege's start with 2 or 3 pushing in the minion wave just before reaching your Inner, giving your team enough time to get down to your lane to help you.

Mid lane siege's on the Inner Turret aren't as easily countered, because the enemy have a lot more escape routes. Focus the minions, if your team comp has no wave clear then you've done something wrong in the draft.

You really shouldn't be dived under Inhib/Nexus turrets unless you're on your own. This rarely happens, maybe if the enemy have set up a good split push. Try to get your team balanced out on each Inhib, so you lower the chance of being dove. The enemy should focus the tower and not you, so focus the minions and they can't get the turret. Or, if you have enough burst, you can force them off the turret by putting them on low HP.

Br4ndon4/10/2016, 11:33:13 PM2 votes

Whenever i play ADC it seems like me and my mid laner are the tanks and my tank top/jungle/support are the carries. Everyone focuses mid and i then they finish the 20 minute long teamfight.

t0ad54/11/2016, 1:42:10 AM2 votes

No, no. You pick a non-tank, build 1, maybe 2 smg items, then defense.

KillerPenguins4/10/2016, 10:35:16 PM1 votes

I haven't really had this problem. Are you hanging around at low health or something? Losing lots of trades? Not warding well enough?