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Spell vamp

nUIrzoIKuO··1 votes·441 views

I think we should have the whole "area of effect spells only grant one third of the healing from spell vamp" gotten rid of. Compared to life steal there are very few items that give spell vamp in the first place. In addition to that, people are limited by cooldowns. If you're afraid someone like Akali will abuse it, fear not, she already abuses a bunch of other stuff. Life steal is viable on pretty much any champions, but spell vamp as it is is viable on very few and it's not even that great. It's a chance to make an entire stat more useful.

13 Comments

DisasterSola2 votes

Actually, the reason spellvamp was nerfed (and oh boy was it nerfed) was because Akali (Burst) Vlad (AoE), and Ryze (AoE burst) abused the hell out of it and could go 0.1% HP to 100%HP off of one wave.

IMO spellvamp AND lifesteal need reworks. So does crit. Hell, all of the extraneous systems (mostly the ones that benefit RADCs) need to be reworked; ADCs shouldnt out burst a burst champion by, sometimes literally, thousands.

nUIrzoIKuO1 votes

{quoted}

Actually, the reason spellvamp was nerfed (and oh boy was it nerfed) was because Akali (Burst) Vlad (AoE), and Ryze (AoE burst) abused the hell out of it and could go 0.1% HP to 100%HP off of one wave.

IMO spellvamp AND lifesteal need reworks. So does crit. Hell, all of the extraneous systems (mostly the ones that benefit RADCs) need to be reworked; ADCs shouldnt out burst a burst champion by, sometimes literally, thousands.

We are very much in agreement on most things, but I still do think that spell vamp needs a significant buff.

Walter Brimley1 votes

[deleted]

nUIrzoIKuO1 votes

[{quoted}](name=x Atlas x,realm=NA,application-id=3ErqAdtq,discussion-id=lbRko2EK,comment-id=000000000000,timestamp=2015-04-14T11:36:05.795+0000)

Probably wont happen, that would mean at 1300 gold which is possible at 4-10 minutes with runes and masteries a champion could have 21% Spell Vamp

6% Runes 3% Masteries 12% Hextech Revolver

I imagine thats why its like that

for the adc side theres the cheap 3% Dorans blades and 8% Vamp scepter just an opinion why

I don't see how it matters what % spell vamp you have if you can barely utilize it. If they made it 60% effective on AoE skills it would still be pretty weak on anyone that doesn't have 21% Spell vamp. The champions that abused it in the past still have plenty of things to abuse.

Lord Dusteon1 votes

{quoted}

I don't see how it matters what % spell vamp you have if you can barely utilize it. If they made it 60% effective on AoE skills it would still be pretty weak on anyone that doesn't have 21% Spell vamp. The champions that abused it in the past still have plenty of things to abuse.

And they still abuse Spellvamp the strongest. Literally any buff to Spellvamp is a buff to Vladimir for example. Additionally, as a lot of Vladimir's damage is AoE (WER), you'd massively buff his healing and sustain.

As long as champions who use Spellvamp (Vladimir, Mordekaiser, Akali, Ryze) exist Spellvamp is going to be kept weak, as buffing it for normal mages makes it incredibly powerful for them.

DisasterSola1 votes

{quoted}

We are very much in agreement on most things, but I still do think that spell vamp needs a significant buff.

Its only lackluster because lifesteal and crit out class it so much. Quite honestly, spellvamp should be a viable option... Perhaps a diminishing returns system? every heal reduces the next consecutive heal by 10%. Would keep champions like ryze in check while allowing options for other laners.

nUIrzoIKuO1 votes

Yeah, but it's not only AP mages that can benefit from it. Tones of AD casters, cough Talon cough, could use it. Even if it's slightly buffed. It's absurd to make a stat nonexistent for all champions because few were able to abuse it. Wouldn't it be easier to just nerf it on them?

DisasterSola1 votes

{quoted}

Yeah, but it's not only AP mages that can benefit from it. Tones of AD casters, cough Talon cough, could use it. Even if it's slightly buffed. It's absurd to make a stat nonexistent for all champions because few were able to abuse it. Wouldn't it be easier to just nerf it on them?

Spellvamp only works on spells. Abilities which do magic damage.

Spellvamp used to work on everything not basic attacks, but it was changed.

nUIrzoIKuO1 votes

{quoted}

Spellvamp only works on spells. Abilities which do magic damage.

Spellvamp used to work on everything not basic attacks, but it was changed.

Well, f*** it's worse than I thought.

DisasterSola1 votes

{quoted}

Well, f*** it's worse than I thought.

Champs like jax and irelia completely abused the function.

Lord Dusteon1 votes

{quoted}

Spellvamp only works on spells. Abilities which do magic damage.

Spellvamp used to work on everything not basic attacks, but it was changed.

Spellvamp works on spells. Which are those things in the QWER slots of most champions. Spellvamp applies on ANYTHING that applies spell effects, which includes phsyical damage like Talon's W or Pantheon's Q.

However, almost every AD champion wants Lifesteal more, as it applies on basic attacks (healing for 50+ health a hit? Don't mind if I do!) and heals more in almost every case. While SOME would like Spellvamp (Riven comes to mind), they already have massive healing in lifesteal which would turn into crazy amounts of drain tanking if spellvamp was added to them.

Skia Asteri1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=lbRko2EK,comment-id=000100000001,timestamp=2015-04-14T12:23:06.825+0000)

While SOME would like Spellvamp (Riven comes to mind)

item 2140

10% spell vamp / life steal on all physical damage, not reduced by AoE

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