Problems with Roles, ADC's and Crit
This is a slight rant/actual thoughtful post (Maybe biased because I'm an ADC main but whatever):
League of Legends was designed with particular roles in mind. Most MOBA's are to be honest. The ADC (Marksmen) was one of these roles. Never before has it been better to not pick a marksmen bot. Everyone else loves that, but anyone who plays ADC is not happy with that. There have been times where ADC's weren't the strongest (Juggernaut meta) and times where ADC's are straight up strong. They've always been picked however because they were the best at doing sustained, reliable damage. ALL ADC's are designed with this fact in mind. This is why they have low base health, low base AD (mages and supports have less) and all are susceptible to CC/Burst. Runes Reforged took the first line of defense for the Marksmen: The extra armor/MR. Meta Marksmen rune pages always gave a modest amount of armor and MR. Because ADC's generally have the weakest early game out of any role, this helped them get through. Because Runes Reforged took that extra early game armor/mr away, ADC's have even less survivability early game. Ignite was buffed too. Early game it can do a good 25% of an ADC's max health with true damage that weakens healing as well. More recently, supports shields were nerfed. Infinity Edge was always a reliable first item choice, it gave ADC's the punch to be able to hold their own mid game.
SIDENOTE: playing against mage and bruiser botlanes is NOT FUN.
Many people reading this post are going to probably point to certain ADC's performing just fine with these new changes. They can be explained easily.
has been one of the biggest beneficiaries of Runes Reforged and is really strong in general. I think she needs a slight nerf to her all her abilities.
always seems to rise up when other ADC's are weak and has one of the biggest powerspikes in the game from
.
doesn't rely on crit and has insane mobility. I'm not going to continue to list why certain champs shine when others don't because I want to get to my main point: CRIT. Ever since I have been on the boards there has been one constant. People complaining about crit. Every day it seemed that there was a call to remove crit from the game or people complaining that crit is toxic gameplay. Crit is what makes Marksmen marksmen. They primarily autoattack and crits enhance their autos to do enough damage to kill. I'm not going to debate whether crit is bad for the game or not, because I honestly don't know. Crits in League revolve around
. It is a must buy for the majority of ADC's because it enhances crit so much. The fact that it gave some crit chance with AD was huge.
was a half-assed attempt at a decent replacement for the early
purchase and is in fact stronger on assassins and
. If Riot wants to remove crit, there needs to be a good substitute it to make sure that crit ADC's still have a home.
One more thing: Remember when Riot nerfed the jungle exp and changed the scuttle, jungle mains were up in arms about it, saying how they are so weak? Jungle is still the most useful role in the game.
- Great Utility and with increased vulnerability from Valor's "scouting"...the fact that a well fed quinn can shred a well fed tank...mhmmmm
So while there are flaws, there are perks...and annoyances...
Playing bot against bruisers and mage as quinn in either backup or main adc...is fun, just gotta ping your JG to drag their ass down there and gank.
FEED your JG! FeEd EaCh OtHeR!