Change Jinx Like This.

ZerglingOne··2 votes·544 views

Jinx is not too far out of line, but her ability to push turrets at range with a 100% up time aspd steroid is quite unmatched by anything in the game. Add into this the fact that you can't be anywhere near the tower when it goes down or you basically get jumped by her and her team. Seriously, if you go down at level 9 to her and her support? Your tower is gone and chances are they get to kill you again right away if you're almost back to lane when it goes down.

So, to curtail this, I propose a change to Jinx that will not affect her power at all when fighting other players, but will slow her roll on towers.

Q: Switcheroo Pow Pow: Grants 10/15/20/25/30% passive bonus attack speed. Attacks against champions and minions increase Jinx's attack speed by 6.67/13.33/20/26.67/30% for a maximum total of 30/55/80/105/120%. Attacking a tower will maintain stacks, but does not benefit from the stacking attack speed nor will it build new stacks.

So she basically gets her per-level attack speed back that she otherwise loses (puts her at base 2.76%/level while in Pow Pow), but can't just mow a tower down in 2 seconds flat anymore because she gets a 120% bonus attack speed all the time.

In case you're wondering, no it won't be faster to attack something else and then the tower in alternating fashion to keep her aspd high. Sure, she'll get more attacks out per second, but won't push any faster.

I would like to state that Jinx is in fact my favorite character in the entire game, and I'm well aware of all of the QQing that has been going on, this is an attempt to quell that before she gets Urgotted. This is literally a change only to her tower pushing ability, -NOTHING ELSE-

10 Comments

Yandere Carry3 votes

if you die to ANY bot lane at lvl your tower is gone....

...her AS steroid isn't up 100% of the time. It's only up when she is using one of the shortest adc ranges in game. It is down when she is long range.

Jinx is strong. Jinx is popular. Jinx is not overpowered. Stop QQing just because a Jinx crushed you in rank.

Matezoide2 votes

No no, you are wrong, Jinx is balanced.

I mean, having a 54% win-rate while being the most picked champion in the game is perfectly natural and healthy for the game.

Incoming downvotes from Jinx mains that think being a hyper-carry and a lane bully at the same time, while being the fastest pusher out of every ADC by a large margin is fine because muh mobility

ZerglingOne1 votes

{quoted}

No no, you are wrong, Jinx is balanced.

I mean, having a 54% win-rate while being the most picked champion in the game is perfectly natural and healthy for the game.

I don't think it's a big numbers change that she needs though. That's the thing. Historically those things cause 50%+ win rate champions to tank down below 45%.

This is a relatively tiny change that slows her mid and late game anti-building rampage while still leaving her otherwise intact.

Matezoide1 votes

{quoted}

I don't think it's a big numbers change that she needs though. That's the thing. Historically those things cause 50%+ win rate champions to tank down below 45%.

This is a relatively tiny change that slows her mid and late game anti-building rampage while still leaving her otherwise intact.

Ya, not really a fan of gutting champions, especially when her kit, while fairly overloaded, isnt cancerous in itself like Kalista.

Oddysseas1 votes

And yet she still gets her ass kicked by other ADCs. Listen man stop trying to convince people of a champion that needs to be nerfed. Nerfs are sad, and bad for the game. Champions should only get biffed and not nerfed. Instead of trying to hate junx and ask for nerfs to her, try to ask for a bufd of a different champion that can outplay her. Noone likes nerfs. It's always unpleasant when nerfa take place...

Matezoide1 votes

Meanwhile she is picked more often while having a higher win-rate than every other ADC.

Damn, poor Jinx gets her ass kicked so badly, she cant lane at all.

Hell, look at Fishbones. It gives her a 110% Total AD steroid, a total of 675 range AND AoE Autos that can crit. Why the hell does she need all that? Just because her base attack speed is below average, she is allowed to have bigger range than Caitlyn during team fights?

I dont like pointing win-rate or shit like that, but this situation is different. If your pick-rate is 33% and you still manage to win well over half your games, there is a problem.

IcyPepper2 votes

shrugs

While the adc role is typically best for taking towers late-game, I don't know.

ZerglingOne1 votes

{quoted}

shrugs

While the adc role is typically best for taking towers late-game, I don't know.

It wouldn't really change that. With items she'd still push with the best of them, especially with Fishbones because late game range is more important than aspd for pushing. Unless the tower is completely unattended of course.

IcyPepper1 votes

I just don't know, man. She has the lowest base attack speed of her class, so she kinda needs her Q in order to ramp it up (AS items are less effective the lower your base AS is, hence why they nerfed Zed's base AS a little to curb botrk split-pushing).

One little change I can think of, however, is her rocket crits. People dislike her aoe crits (and forget her low base AS and lack of waveclear spells otherwise, which lowers her dps anyway), so I think a healthy change would be for her rockets to only crit her target, while the splash deals normal AD damage.

Or increase the base damage of her rocket but remove the execute portion.

ZerglingOne1 votes

{quoted}

I just don't know, man. She has the lowest base attack speed of her class, so she kinda needs her Q in order to ramp it up (AS items are less effective the lower your base AS is, hence why they nerfed Zed's base AS a little to curb botrk split-pushing).

One little change I can think of, however, is her rocket crits. People dislike her aoe crits (and forget her low base AS and lack of waveclear spells otherwise, which lowers her dps anyway), so I think a healthy change would be for her rockets to only crit her target, while the splash deals normal AD damage.

Or increase the base damage of her rocket but remove the execute portion.

Did you not read the part where she gets 30% on pow pow for free? Putting her effectively at 18 at 2.76% per level? Pretty average.

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