Veigar's Stun Can Have a Delay but...
If it has a delay, its cast time needs to go away.
Currently it has a .5.25 second casting time. This is a cast time that veigar players have learned to work around. It's the same with his w. His w fall time isn't actually that long, but from cast confirmation to fall, it is extremely long. From cast confirmation to the 0 damage stun, it's a full 1 second.
Now, this isn't difficult to fix. Just remove the cast time entirely so he can cast it on the move and the cast time isn't added to the delay and instead of veigar's changes being an across the board nerf, you can actually claim you gave him something.
EDIT 3-3-15: ALRIGHT, Riot, when are you going to admit you made an absolutely massive mistake on this one? Veigar is down just above 40% win rate and is falling by the day. But yeah, these nerfs made so much sense on a rarely played immobile character who was sitting just under 50% win rate. Please revert until you can at least think of a better set of changes that aren't a straight up nerf.
Edit 3-4: VICTORY Veigar's E now stops dashes cold and the particle effects pop up at the beginning of his cast animation. Also fixed the cast times. Shorter than I thought, but still hurts him currently.
We did it boys and girls. I luff you all ^___^
and
was not too strong? Not to mention the stun that made landing E way too easy.
's Nevermove now has a one second delay!
into a bad version of
? Is it because they're both blue and purple?
player (also I think riot did over shoot a bit).
. Her, "warning" is that she has the white swirl around her when her stun is available.